GuiCreateProgressBar: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element guiCreateProgressBar ( float x, float y, float width, float height, bool relative, | element guiCreateProgressBar ( float x, float y, float width, float height, [ bool relative = false, gui-element parent = nil] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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*'''width:''' A float of the width of the progress bar. This is affected by the ''relative'' argument. | *'''width:''' A float of the width of the progress bar. This is affected by the ''relative'' argument. | ||
*'''height:''' A float of the height of the progress bar. This is affected by the ''relative'' argument. | *'''height:''' A float of the height of the progress bar. This is affected by the ''relative'' argument. | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''relative:''' This is whether sizes and positioning are relative. If this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing measures relative to the parent. | |||
*'''parent:''' This is the parent that the progress bar is attached to. If the ''relative'' argument is true, sizes and positioning will be made relative to this parent. If the ''relative'' argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning. | *'''parent:''' This is the parent that the progress bar is attached to. If the ''relative'' argument is true, sizes and positioning will be made relative to this parent. If the ''relative'' argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning. | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function clientResourceStart( ) | function clientResourceStart( ) | ||
progressBar = guiCreateProgressBar( 0.8, 0.8, 0.1, 0.1, true, nil ) | progressBar = guiCreateProgressBar( 0.8, 0.8, 0.1, 0.1, true, nil ) --create the gui-progressbar | ||
end | end | ||
addEventHandler( " | addEventHandler( "onClientResourceStart", resourceRoot, clientResourceStart ) --attach the onClientResourceStart event to a handler with the resource's rootelement(resourceRoot) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
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==See Also== | ==See Also== | ||
{{GUI_functions}} | {{GUI_functions}} | ||
{{GUI_events}} |
Latest revision as of 08:09, 30 October 2023
This function creates a progress bar.
Syntax
element guiCreateProgressBar ( float x, float y, float width, float height, [ bool relative = false, gui-element parent = nil] )
Required Arguments
- x: A float of the 2D x position of the progress bar on a player's screen. This is affected by the relative argument.
- y: A float of the 2D y position of the progress bar on a player's screen. This is affected by the relative argument.
- width: A float of the width of the progress bar. This is affected by the relative argument.
- height: A float of the height of the progress bar. This is affected by the relative argument.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing measures relative to the parent.
- parent: This is the parent that the progress bar is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
Returns
Returns element of the progress bar if it was created succesfully, false otherwise.
Example
This example creates a progress bar to player's screen on client resource start and destroys it when client resource stops.
Click to collapse [-]
Client-side scriptfunction clientResourceStart( ) progressBar = guiCreateProgressBar( 0.8, 0.8, 0.1, 0.1, true, nil ) --create the gui-progressbar end addEventHandler( "onClientResourceStart", resourceRoot, clientResourceStart ) --attach the onClientResourceStart event to a handler with the resource's rootelement(resourceRoot)
See Also
General functions
- guiBringToFront
- getChatboxLayout
- getChatboxCharacterLimit
- guiCreateFont
- guiBlur
- guiFocus
- guiGetAlpha
- guiGetCursorType
- guiGetEnabled
- guiGetFont
- guiGetInputEnabled
- guiGetInputMode
- guiGetPosition
- guiGetProperties
- guiGetProperty
- guiGetScreenSize
- guiGetSize
- guiGetText
- guiGetVisible
- guiMoveToBack
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSize
- guiSetText
- guiSetVisible
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
- setChatboxCharacterLimit
- setDebugViewActive
Browsers
Buttons
Checkboxes
Comboboxes
- guiCreateComboBox
- guiComboBoxAddItem
- guiComboBoxClear
- guiComboBoxGetItemCount
- guiComboBoxGetItemText
- guiComboBoxGetSelected
- guiComboBoxIsOpen
- guiComboBoxRemoveItem
- guiComboBoxSetItemText
- guiComboBoxSetOpen
- guiComboBoxSetSelected
Edit Boxes
- guiCreateEdit
- guiEditGetCaretIndex
- guiEditGetMaxLength
- guiEditIsMasked
- guiEditIsReadOnly
- guiEditSetCaretIndex
- guiEditSetMasked
- guiEditSetMaxLength
- guiEditSetReadOnly
Gridlists
- guiCreateGridList
- guiGridListAddColumn
- guiGridListAddRow
- guiGridListAutoSizeColumn
- guiGridListClear
- guiGridListGetColumnCount
- guiGridListGetColumnTitle
- guiGridListGetColumnWidth
- guiGridListGetHorizontalScrollPosition
- guiGridListGetItemColor
- guiGridListGetItemData
- guiGridListGetItemText
- guiGridListGetRowCount
- guiGridListGetSelectedCount
- guiGridListGetSelectedItem
- guiGridListGetSelectedItems
- guiGridListGetSelectionMode
- guiGridListIsSortingEnabled
- guiGridListGetVerticalScrollPosition
- guiGridListInsertRowAfter
- guiGridListRemoveColumn
- guiGridListRemoveRow
- guiGridListSetColumnTitle
- guiGridListSetColumnWidth
- guiGridListSetHorizontalScrollPosition
- guiGridListSetItemColor
- guiGridListSetItemData
- guiGridListSetItemText
- guiGridListSetScrollBars
- guiGridListSetSelectedItem
- guiGridListSetSelectionMode
- guiGridListSetSortingEnabled
- guiGridListSetVerticalScrollPosition
Memos
- guiCreateMemo
- guiMemoGetCaretIndex
- guiMemoGetVerticalScrollPosition
- guiMemoSetVerticalScrollPosition
- guiMemoIsReadOnly
- guiMemoSetCaretIndex
- guiMemoSetReadOnly
Progressbars
Radio Buttons
Scrollbars
Scrollpanes
- guiCreateScrollPane
- guiScrollPaneGetHorizontalScrollPosition
- guiScrollPaneGetVerticalScrollPosition
- guiScrollPaneSetHorizontalScrollPosition
- guiScrollPaneSetScrollBars
- guiScrollPaneSetVerticalScrollPosition
Static Images
Tab Panels
Tabs
Text Labels
- guiCreateLabel
- guiLabelGetColor
- guiLabelGetFontHeight
- guiLabelGetTextExtent
- guiLabelSetColor
- guiLabelSetHorizontalAlign
- guiLabelSetVerticalAlign
Windows
Input
GUI
- onClientGUIAccepted
- onClientGUIBlur
- onClientGUIChanged
- onClientGUIClick
- onClientGUIComboBoxAccepted
- onClientGUIDoubleClick
- onClientGUIFocus
- onClientGUIMouseDown
- onClientGUIMouseUp
- onClientGUIMove
- onClientGUIScroll
- onClientGUISize
- onClientGUITabSwitched
- onClientMouseEnter
- onClientMouseLeave
- onClientMouseMove
- onClientMouseWheel