GuiGetInputEnabled: Difference between revisions

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bool guiGetInputEnabled ( )
bool guiGetInputEnabled ( )
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{{OOP||GuiElement.isInputEnabled|inputEnabled|guiSetInputEnabled}}
{{OOP||[[GUI widgets|GuiElement]].isInputEnabled|inputEnabled|guiSetInputEnabled}}


===Returns===
===Returns===
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==See Also==
==See Also==
{{GUI_functions}}
{{GUI_functions}}
{{GUI_events}}

Latest revision as of 17:16, 21 November 2018

This function checks whether user input is focused on the GUI or the game.

Syntax

bool guiGetInputEnabled ( )

OOP Syntax Help! I don't understand this!

Method: GuiElement.isInputEnabled(...)
Variable: .inputEnabled
Counterpart: guiSetInputEnabled


Returns

Returns true if input is focused on GUI, false if it's focused on the game.

Example

This example adds a command with which you can check whether the input is focused on GUI or game.

addCommandHandler( "checkinput", function ()
    if guiGetInputEnabled( ) then
        outputChatBox( "Your input focus is currently on GUI." )
    else 
        outputChatBox( "Your input focus is currently on game." )
    end
end )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI