GuiGetSize: Difference between revisions

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__NOTOC__  
{{Client function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
__NOTOC__
This fake function is for use with blah & blah and does blahblahblabhalbhl
This function gets the size of a GUI element.
 
==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
guiGetSize ( element guielement )
float float guiGetSize ( element theElement, bool relative )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[GUI widgets|GuiElement]]:getSize||guiSetSize}}


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''theElement:''' The GUI element to get size of.
*'''argumentName:''' description
*'''relative:''' A boolean representing whether the size should be relative to the element's parent width, or an absolute size in pixels.
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns the GUI element size ''x'' and ''y'' if the function has been successful, ''false'' otherwise.
*Returns ''true'' if blah, ''false'' otherwise.
*x
*y


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example creates a random sized gui window and outputs its size to the chatbox.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
local window = guiCreateWindow ( 0, 0, (math.random ( 0, 100 ) / 100), (math.random ( 0, 100 ) / 100), "test", true )
blabhalbalhb --abababa
-- Create the window
--This line does this...
local x, y = guiGetSize ( window, false ) -- Get the gui window size
mooo
outputChatBox ( "Window size: " .. x .. " " .. y ) --output the gui window size
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{GUI functions}}
{{FunctionArea_functions}}
{{GUI_events}}
[[Category:Need_Syntax]]  -- leave this until syntax is available. Cannot document the function or event without syntax.
[[Category:Incomplete]] -- leave this unless you complete the function

Latest revision as of 17:18, 21 November 2018

This function gets the size of a GUI element.

Syntax

float float guiGetSize ( element theElement, bool relative )

OOP Syntax Help! I don't understand this!

Method: GuiElement:getSize(...)
Counterpart: guiSetSize


Required Arguments

  • theElement: The GUI element to get size of.
  • relative: A boolean representing whether the size should be relative to the element's parent width, or an absolute size in pixels.

Returns

Returns the GUI element size x and y if the function has been successful, false otherwise.

Example

This example creates a random sized gui window and outputs its size to the chatbox.

local window = guiCreateWindow ( 0, 0, (math.random ( 0, 100 ) / 100), (math.random ( 0, 100 ) / 100), "test", true ) 
-- Create the window
local x, y = guiGetSize ( window, false ) -- Get the gui window size
outputChatBox ( "Window size: " .. x .. " " .. y ) --output the gui window size

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI