GuiGridListAddRow

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Adds a row to a grid list, and optionally add simple text items with your rows. Use guiGridListSetItemText to add row headers.

Syntax

int guiGridListAddRow ( element gridList [, int/string itemText1, int/string itemText2, ... ] )


OOP Syntax Help! I don't understand this!

Method: GuiGridList:addRow(...)


Required Arguments

  • gridList: The grid list you want to add a row to

Optional Arguments

  • itemText1: The text for the first column item in the row. Either a string or a number can be passed (use numbers for sorting purposes).
  • itemText2: The text for the second column item in the row. Either a string or a number can be passed (use numbers for sorting purposes).
  • ...: Item text for any other columns

Returns

Returns the row id if it has been created, false otherwise.

Example

This example creates a player list on the right side of the screen and fills it with the names of the connected players.

function clientsideResourceStart()
    local playerList = guiCreateGridList( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list
    guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'Player' name column in the grid list

    if column then -- If the column was successfully created
        -- Loop through all the players, adding them to the table
        for _, player in pairs( getElementsByType( "player" ) ) do 
            -- Create a row and add the player's name to the first column            
            guiGridListAddRow( playerList, getPlayerName( player ) )
        end
    end
end
addEventHandler( "onClientResourceStart", resourceRoot, clientsideResourceStart )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI