GuiGridListSetItemText: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function changes the text of a gridlist item. | This function changes the text of a gridlist item. | ||
Notice: This function doesn't work well with Sorting. If you are using sorting, please use the optional arguments of [[guiGridListAddRow]] as much as possible. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool guiGridListSetItemText ( element | bool guiGridListSetItemText ( element gridList, int rowIndex, int columnIndex, string text, bool section, bool number ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Element/GUI/Gridlist|GuiGridList]]:setItemText}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''gridList:''' The grid list element | ||
*'''rowIndex:''' Row ID | *'''rowIndex:''' Row ID | ||
*'''columnIndex:''' Column ID | *'''columnIndex:''' Column ID | ||
*'''text:''' The text you want to put in | *'''text:''' The text you want to put in (does NOT accept numbers, use tostring() for that) | ||
*'''section:''' Determines if the item is a section | *'''section:''' Determines if the item is a section | ||
*'''number:''' Tells whether the text item is a number value or not | *'''number:''' Tells whether the text item is a number value or not (used for sorting) | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the | Returns ''true'' if the item text was set successfully, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example creates a player list on the right of the screen and fills it | This example creates a player list on the right of the screen and fills it | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function clientsideResourceStart () | ||
local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list | |||
local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) | local column = guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'players' column in the list | ||
if ( column ) then -- If the column was successfully created | |||
local column = guiGridListAddColumn( playerList, "Player", 0.85 ) | for id, playeritem in ipairs(getElementsByType("player")) do | ||
if ( column ) then | --Loop through all the players, adding them to the table | ||
for id, playeritem in ipairs(getElementsByType("player")) do | |||
local row = guiGridListAddRow ( playerList ) | local row = guiGridListAddRow ( playerList ) | ||
guiGridListSetItemText ( playerList, row, column, | guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false ) | ||
end | end | ||
end | end | ||
end | end | ||
addEventHandler ( "onClientResourceStart", getResourceRootElement(), clientsideResourceStart ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{GUI functions}} | {{GUI functions}} | ||
{{GUI_events}} |
Latest revision as of 21:14, 7 November 2018
This function changes the text of a gridlist item.
Notice: This function doesn't work well with Sorting. If you are using sorting, please use the optional arguments of guiGridListAddRow as much as possible.
Syntax
bool guiGridListSetItemText ( element gridList, int rowIndex, int columnIndex, string text, bool section, bool number )
OOP Syntax Help! I don't understand this!
- Method: GuiGridList:setItemText(...)
Required Arguments
- gridList: The grid list element
- rowIndex: Row ID
- columnIndex: Column ID
- text: The text you want to put in (does NOT accept numbers, use tostring() for that)
- section: Determines if the item is a section
- number: Tells whether the text item is a number value or not (used for sorting)
Returns
Returns true if the item text was set successfully, false otherwise.
Example
This example creates a player list on the right of the screen and fills it
function clientsideResourceStart () local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list local column = guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'players' column in the list if ( column ) then -- If the column was successfully created for id, playeritem in ipairs(getElementsByType("player")) do --Loop through all the players, adding them to the table local row = guiGridListAddRow ( playerList ) guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false ) end end end addEventHandler ( "onClientResourceStart", getResourceRootElement(), clientsideResourceStart )
See Also
General functions
- guiBringToFront
- getChatboxLayout
- getChatboxCharacterLimit
- guiCreateFont
- guiBlur
- guiFocus
- guiGetAlpha
- guiGetCursorType
- guiGetEnabled
- guiGetFont
- guiGetInputEnabled
- guiGetInputMode
- guiGetPosition
- guiGetProperties
- guiGetProperty
- guiGetScreenSize
- guiGetSize
- guiGetText
- guiGetVisible
- guiMoveToBack
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSize
- guiSetText
- guiSetVisible
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
- setChatboxCharacterLimit
- setDebugViewActive
Browsers
Buttons
Checkboxes
Comboboxes
- guiCreateComboBox
- guiComboBoxAddItem
- guiComboBoxClear
- guiComboBoxGetItemCount
- guiComboBoxGetItemText
- guiComboBoxGetSelected
- guiComboBoxIsOpen
- guiComboBoxRemoveItem
- guiComboBoxSetItemText
- guiComboBoxSetOpen
- guiComboBoxSetSelected
Edit Boxes
- guiCreateEdit
- guiEditGetCaretIndex
- guiEditGetMaxLength
- guiEditIsMasked
- guiEditIsReadOnly
- guiEditSetCaretIndex
- guiEditSetMasked
- guiEditSetMaxLength
- guiEditSetReadOnly
Gridlists
- guiCreateGridList
- guiGridListAddColumn
- guiGridListAddRow
- guiGridListAutoSizeColumn
- guiGridListClear
- guiGridListGetColumnCount
- guiGridListGetColumnTitle
- guiGridListGetColumnWidth
- guiGridListGetHorizontalScrollPosition
- guiGridListGetItemColor
- guiGridListGetItemData
- guiGridListGetItemText
- guiGridListGetRowCount
- guiGridListGetSelectedCount
- guiGridListGetSelectedItem
- guiGridListGetSelectedItems
- guiGridListGetSelectionMode
- guiGridListIsSortingEnabled
- guiGridListGetVerticalScrollPosition
- guiGridListInsertRowAfter
- guiGridListRemoveColumn
- guiGridListRemoveRow
- guiGridListSetColumnTitle
- guiGridListSetColumnWidth
- guiGridListSetHorizontalScrollPosition
- guiGridListSetItemColor
- guiGridListSetItemData
- guiGridListSetItemText
- guiGridListSetScrollBars
- guiGridListSetSelectedItem
- guiGridListSetSelectionMode
- guiGridListSetSortingEnabled
- guiGridListSetVerticalScrollPosition
Memos
- guiCreateMemo
- guiMemoGetCaretIndex
- guiMemoGetVerticalScrollPosition
- guiMemoSetVerticalScrollPosition
- guiMemoIsReadOnly
- guiMemoSetCaretIndex
- guiMemoSetReadOnly
Progressbars
Radio Buttons
Scrollbars
Scrollpanes
- guiCreateScrollPane
- guiScrollPaneGetHorizontalScrollPosition
- guiScrollPaneGetVerticalScrollPosition
- guiScrollPaneSetHorizontalScrollPosition
- guiScrollPaneSetScrollBars
- guiScrollPaneSetVerticalScrollPosition
Static Images
Tab Panels
Tabs
Text Labels
- guiCreateLabel
- guiLabelGetColor
- guiLabelGetFontHeight
- guiLabelGetTextExtent
- guiLabelSetColor
- guiLabelSetHorizontalAlign
- guiLabelSetVerticalAlign
Windows
Input
GUI
- onClientGUIAccepted
- onClientGUIBlur
- onClientGUIChanged
- onClientGUIClick
- onClientGUIComboBoxAccepted
- onClientGUIDoubleClick
- onClientGUIFocus
- onClientGUIMouseDown
- onClientGUIMouseUp
- onClientGUIMove
- onClientGUIScroll
- onClientGUISize
- onClientGUITabSwitched
- onClientMouseEnter
- onClientMouseLeave
- onClientMouseMove
- onClientMouseWheel