IsConsoleActive: Difference between revisions

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(New page: __NOTOC__ {{Client function}} This function returns whether the ingame console window is visible or not. ==Syntax== <syntaxhighlight lang="lua"> bool isConsoleActive () </syntaxhighlight> ===Returns=== Returns...)
 
 
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bool isConsoleActive ()
bool isConsoleActive ()
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[GUI widgets|GuiElement]]:isConsoleActive|consoleActive|}}


===Returns===
===Returns===
Line 14: Line 15:
This example does...
This example does...
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function consoleactiveCommand(arg)
blabhalbalhb --abababa
    local active = (isConsoleActive() and "active.") or "not active."
--This line does this...
    outputChatBox("Your console is " .. active)
mooo
end
addCommandHandler("consoleactive", consoleactiveCommand)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{GUI_functions}}
{{GUI_functions}}
[[Category:Needs Example]]
{{GUI_events}}

Latest revision as of 17:21, 21 November 2018

This function returns whether the ingame console window is visible or not.

Syntax

bool isConsoleActive ()

OOP Syntax Help! I don't understand this!

Method: GuiElement:isConsoleActive(...)
Variable: .consoleActive


Returns

Returns true if the console is visible, false if not.

Example

This example does...

function consoleactiveCommand(arg)
    local active = (isConsoleActive() and "active.") or "not active."
    outputChatBox("Your console is " .. active)
end
addCommandHandler("consoleactive", consoleactiveCommand)

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI