IsPlayerInWater
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| This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use isPedInWater instead. |
This function is used to determine whether or not a player is currently in water. Player is in water only if breath bar appears.
Syntax
bool isPlayerInWater ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if the player is in water, false otherwise.
Example
Click to collapse [-]
Serverside exampleThis example shows all players that are in water in a list to the player who enters the 'playersInWater' command.
[lua]
function showPlayersInWater(sourcePlayer, command)
local players = getElementsByType("player")
local list = ""
for k,v in ipairs(players) do
if isPlayerInWater(v) then
list = list .. " " .. getClientName(v)
end
end
outputChatBox("Players pretending to be trouts: " .. list, sourcePlayer)
end
addCommandHandler("playersInWater", showPlayersInWater)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState