IsPedInWater
		
		
		
		
		
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| This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use isElementInWater instead.  | 
Checks whether or not a ped is currently in water.
Syntax
bool isPedInWater ( ped thePed )
Required Arguments
- thePed: the ped you want to check
 
Returns
Returns true if the ped is in water, false if he is not or an invalid element was passed.
Example
Click to collapse [-]
ClientThis example shows all players that are in water in a list to the player who enters the 'playersInWater' command.
function showPlayersInWater ( sourcePlayer, command )
	local players = getElementsByType ( "player" )
	local list = ""
	for k,v in ipairs ( players ) do
		if isPedInWater ( v ) then
			list = list .. " " .. getPlayerName ( v )
		end
	end
	outputChatBox("Players pretending to be trouts: " .. list, sourcePlayer)
end
addCommandHandler("playersInWater", showPlayersInWater)
See Also
- addPedClothes
 - getPedClothes
 - removePedClothes
 - createPed
 - getPedAmmoInClip
 - getPedArmor
 - getPedFightingStyle
 - getPedOccupiedVehicle
 - getPedOccupiedVehicleSeat
 - getPedStat
 - getPedTarget
 - getPedTotalAmmo
 - getPedWalkingStyle
 - getPedWeapon
 - getPedWeaponSlot
 - getPedContactElement
 - getValidPedModels
 - isPedChoking
 - isPedDead
 - isPedDoingGangDriveby
 - isPedDucked
 - isPedHeadless
 - isPedInVehicle
 - isPedOnGround
 - isPedReloadingWeapon
 - isPedWearingJetpack
 - killPed
 - removePedFromVehicle
 - setPedAnimation
 - setPedAnimationProgress
 - setPedAnimationSpeed
 - setPedArmor
 - setPedDoingGangDriveby
 - setPedFightingStyle
 - setPedHeadless
 - setPedStat
 - setPedWalkingStyle
 - setPedWeaponSlot
 - warpPedIntoVehicle