IsPlayerMapForced: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
This function checks if the specified player's radar | This function checks if the specified player's radar map has been forced on or not. | ||
==Syntax== | ==Syntax== | ||
Line 7: | Line 7: | ||
===Required Arguments=== | ===Required Arguments=== | ||
* '''thePlayer''' | * '''thePlayer:''' A [[player]] object referencing the specified player | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the player's radar | Returns ''true'' if the player's radar map is forced on, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example forces a players radar | This example forces a players radar map on for 10 seconds if it hasn't been already. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function forceMapForPlayer(callingPlayer,command, | function forceMapForPlayer ( callingPlayer, command, whoNick ) | ||
local who = getPlayerFromNick ( whoNick ) -- Look up the specified player | |||
if ( | if ( who ) then | ||
if ( not isPlayerMapForced ( who ) ) then -- if his radar map isn't already forced on | |||
forcePlayerMap ( who, true ) -- force it on | |||
setTimer ( forcePlayerMap, 10000, 1, who, false ) -- force it off in 10secs | |||
outputChatBox("Forcing Map for " .. whoNick, callingPlayer) -- output a message to the one who entered the command | |||
else | |||
outputChatBox("Map already forced for " .. whoNick, callingPlayer) -- if the map is already forced, output a message | |||
end | |||
else | else | ||
outputChatBox("Couldn't find ".. | outputChatBox("Couldn't find " .. whoNick,callingPlayer) -- if the player wasn't found, output a message | ||
end | end | ||
end | end |
Revision as of 20:00, 16 August 2007
This function checks if the specified player's radar map has been forced on or not.
Syntax
bool isPlayerMapForced ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the player's radar map is forced on, false otherwise.
Example
This example forces a players radar map on for 10 seconds if it hasn't been already.
function forceMapForPlayer ( callingPlayer, command, whoNick ) local who = getPlayerFromNick ( whoNick ) -- Look up the specified player if ( who ) then if ( not isPlayerMapForced ( who ) ) then -- if his radar map isn't already forced on forcePlayerMap ( who, true ) -- force it on setTimer ( forcePlayerMap, 10000, 1, who, false ) -- force it off in 10secs outputChatBox("Forcing Map for " .. whoNick, callingPlayer) -- output a message to the one who entered the command else outputChatBox("Map already forced for " .. whoNick, callingPlayer) -- if the map is already forced, output a message end else outputChatBox("Couldn't find " .. whoNick,callingPlayer) -- if the player wasn't found, output a message end end addCommandHandler("forceMap", forceMapForPlayer) -- add a command handler
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState