IsPlayerMapForced: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 21: | Line 21: | ||
forcePlayerMap ( who, true ) -- force it on | forcePlayerMap ( who, true ) -- force it on | ||
setTimer ( forcePlayerMap, 10000, 1, who, false ) -- force it off in 10secs | setTimer ( forcePlayerMap, 10000, 1, who, false ) -- force it off in 10secs | ||
outputChatBox("Forcing Map for " .. whoNick, callingPlayer) -- output a message to the one who entered the command | outputChatBox ( "Forcing Map for " .. whoNick, callingPlayer ) -- output a message to the one who entered the command | ||
else | else | ||
outputChatBox("Map already forced for " .. whoNick, callingPlayer) -- if the map is already forced, output a message | outputChatBox ( "Map already forced for " .. whoNick, callingPlayer ) -- if the map is already forced, output a message | ||
end | end | ||
else | else | ||
outputChatBox("Couldn't find " .. whoNick,callingPlayer) | outputChatBox ( "Couldn't find " .. whoNick, callingPlayer ) -- if the player wasn't found, output a message | ||
end | end | ||
end | end | ||
addCommandHandler(" | addCommandHandler ( "forcemap", forceMapForPlayer ) -- add a command handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 20:03, 16 August 2007
This function checks if the specified player's radar map has been forced on or not.
Syntax
bool isPlayerMapForced ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the player's radar map is forced on, false otherwise.
Example
This example forces a players radar map on for 10 seconds if it hasn't been already.
function forceMapForPlayer ( callingPlayer, command, whoNick ) local who = getPlayerFromNick ( whoNick ) -- Look up the specified player if ( who ) then if ( not isPlayerMapForced ( who ) ) then -- if his radar map isn't already forced on forcePlayerMap ( who, true ) -- force it on setTimer ( forcePlayerMap, 10000, 1, who, false ) -- force it off in 10secs outputChatBox ( "Forcing Map for " .. whoNick, callingPlayer ) -- output a message to the one who entered the command else outputChatBox ( "Map already forced for " .. whoNick, callingPlayer ) -- if the map is already forced, output a message end else outputChatBox ( "Couldn't find " .. whoNick, callingPlayer ) -- if the player wasn't found, output a message end end addCommandHandler ( "forcemap", forceMapForPlayer ) -- add a command handler
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState