IsPlayerMuted: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
Use this function to check if a player has been muted. | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePlayer:''' The [[player]] you are checking. | ||
===Returns=== | ===Returns=== | ||
Returns true if | Returns ''true'' if the player is muted and ''false'' otherwise. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
outputChatBox ( "It seems Someguy can't speak | someguy = getPlayerFromNick ( "someGuy" ) | ||
if ( isPlayerMuted ( someguy ) then | |||
outputChatBox ( "It seems Someguy can't speak." ) | |||
end</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 20:07, 16 August 2007
Use this function to check if a player has been muted.
Syntax
bool isPlayerMuted ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if the player is muted and false otherwise.
Example
someguy = getPlayerFromNick ( "someGuy" ) if ( isPlayerMuted ( someguy ) then outputChatBox ( "It seems Someguy can't speak." ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState