IsPlayerNametagShowing: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server client function}} | ||
{{Deprecated feature|3|1.0|Serverside only in DP2.x}} | |||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This function will allow you to determine if a player's name tag is currently showing. | This function will allow you to determine if a player's name tag is currently showing. | ||
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bool isPlayerNametagShowing ( player thePlayer ) | bool isPlayerNametagShowing ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:isNametagShowing|nametagShowing|setPlayerNametagShowing}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
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<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function toggleNametag(sourcePlayer, command, who) | function toggleNametag ( sourcePlayer, command, who ) | ||
local tplayer = sourcePlayer | local tplayer = sourcePlayer -- by default, toggle the name tag of the player who issued the command | ||
if ( who ) then | if ( who ) then -- if there was a nick entered in the command | ||
tplayer = | tplayer = getPlayerFromName ( who ) -- search for the player | ||
else | else | ||
whoNick = | whoNick = getPlayerName(sourcePlayer) | ||
end | end | ||
if (tplayer ~= false) then | if ( tplayer ~= false ) then -- if the player was found (or no playername was entered) | ||
if isPlayerNametagShowing(tplayer) then -- if the nametag is shown | if isPlayerNametagShowing ( tplayer ) then -- if the nametag is shown | ||
setPlayerNametagShowing(tplayer, false) -- hide it | setPlayerNametagShowing ( tplayer, false ) -- hide it | ||
outputChatBox(who .. "'s nametag is now hidden", sourcePlayer) -- output a message to the player who entered the command | outputChatBox ( who .. "'s nametag is now hidden", sourcePlayer ) -- output a message to the player who entered the command | ||
else | else -- if the nametag is not shown | ||
setPlayerNametagShowing(tplayer, true) -- show it | setPlayerNametagShowing ( tplayer, true ) -- show it | ||
outputChatBox(who .. "'s nametag is now showing", sourcePlayer) -- output a message to the player who entered the command | outputChatBox ( who .. "'s nametag is now showing", sourcePlayer ) -- output a message to the player who entered the command | ||
end | end | ||
else | else | ||
outputChatBox("Player not found.", sourcePlayer) | outputChatBox ( "Player not found.", sourcePlayer ) | ||
end | end | ||
end | end | ||
addCommandHandler("toggleNametag", toggleNametag) | addCommandHandler ( "toggleNametag", toggleNametag ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 05:17, 15 July 2014
This function will allow you to determine if a player's name tag is currently showing.
Syntax
bool isPlayerNametagShowing ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:isNametagShowing(...)
- Variable: .nametagShowing
- Counterpart: setPlayerNametagShowing
Required Arguments
- thePlayer: The player whose current name tag condition you want to check
Returns
Returns true if the player's name tag is being shown, false otherwise.
Example
This example toggles a player's nametag. If no playername is given, it toggles the nametag of the player who entered the command.
function toggleNametag ( sourcePlayer, command, who ) local tplayer = sourcePlayer -- by default, toggle the name tag of the player who issued the command if ( who ) then -- if there was a nick entered in the command tplayer = getPlayerFromName ( who ) -- search for the player else whoNick = getPlayerName(sourcePlayer) end if ( tplayer ~= false ) then -- if the player was found (or no playername was entered) if isPlayerNametagShowing ( tplayer ) then -- if the nametag is shown setPlayerNametagShowing ( tplayer, false ) -- hide it outputChatBox ( who .. "'s nametag is now hidden", sourcePlayer ) -- output a message to the player who entered the command else -- if the nametag is not shown setPlayerNametagShowing ( tplayer, true ) -- show it outputChatBox ( who .. "'s nametag is now showing", sourcePlayer ) -- output a message to the player who entered the command end else outputChatBox ( "Player not found.", sourcePlayer ) end end addCommandHandler ( "toggleNametag", toggleNametag )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState