IsPlayerOnGround: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function is used to determine whether or not a player is on the ground. | {{Server client function}} | ||
This function is used to determine whether or not a player is on the ground. This is for on-foot usage only. | |||
==Syntax== | ==Syntax== |
Revision as of 12:04, 7 August 2007
This function is used to determine whether or not a player is on the ground. This is for on-foot usage only.
Syntax
bool isPlayerOnGround ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if the player is on the ground, false otherwise and if he is in a vehicle capable of flying.
Example
This examle checks if the player who enters the 'amiflying' command is on the ground and outputs a message
[lua] function isHeFlying ( source, key ) if ( isPlayerOnGround ( source ) ) then outputChatBox ( "no, you're not flying, you're just stoned!" ) else outputChatBox ( "is it a bird, is it a plane.. no its " .. getClientName ( source ) ) end end addCommandHandler ( "amiflying", isHeFlying )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState