IsPlayerOnGround: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated}} | {{Deprecated|isPedOnGround}} | ||
This function is used to determine whether or not a player is on the ground. This is for on-foot usage only. | This function is used to determine whether or not a player is on the ground. This is for on-foot usage only. | ||
Latest revision as of 11:49, 26 June 2014
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use isPedOnGround instead. |
This function is used to determine whether or not a player is on the ground. This is for on-foot usage only.
Syntax
Click to collapse [-]
Server and clientbool isPlayerOnGround ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if the player is on foot and on the ground, false otherwise, even if he is in a vehicle capable of flying.
Example
Click to collapse [-]
Serverside exampleThis example checks if the player who enters the 'amiflying' command is on the ground and outputs a message.
[lua] function isHeFlying ( sourcePlayer ) if ( isPlayerOnGround ( sourcePlayer ) ) then outputChatBox ( "No, you're not flying, you're just stoned!", sourcePlayer ) else outputChatBox ( "Is it a bird, is it a plane... No it's " .. getClientName ( sourcePlayer ) .. "!", sourcePlayer ) end end addCommandHandler ( "amiflying", isHeFlying )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState