SetPlayerBlurLevel: Difference between revisions
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{{Server function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
Sets the motion blur level on the clients screen. Accepts a value between 0 and 255. | Sets the motion blur level on the clients screen. Accepts a value between 0 and 255. | ||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setPlayerBlurLevel ( player thePlayer, int level ) | bool setPlayerBlurLevel ( player thePlayer, int level ) | ||
Line 11: | Line 12: | ||
*'''thePlayer:''' The [[player]] whose blur level will be changed. | *'''thePlayer:''' The [[player]] whose blur level will be changed. | ||
*'''level:''' The level to set the blur to (default: 38) | *'''level:''' The level to set the blur to (default: 38) | ||
</section> | |||
==Example== | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | |||
bool setBlurLevel ( int level ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''level:''' The level to set the blur to (default: 38) | |||
</section> | |||
==Example== | |||
<section name="Server" class="server" show="true"> | |||
This example allows the player to set their blur level via a command | This example allows the player to set their blur level via a command | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function changeBlurLevel(playerSource,command,blur) | function changeBlurLevel ( playerSource, command, blur ) | ||
if blur > 255 or blur < 0 then | |||
outputChatBox ( "Enter a value between 0 - 255.", playerSource ) | |||
else | |||
setPlayerBlurLevel ( playerSource, blur ) | |||
outputChatBox ( "Blur level set to: " .. blur, playerSource ) | |||
end | |||
end | end | ||
addCommandHandler("blur", changeBlurLevel) | addCommandHandler("blur", changeBlurLevel) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 21:35, 28 March 2009
Sets the motion blur level on the clients screen. Accepts a value between 0 and 255.
Syntax
Click to collapse [-]
Serverbool setPlayerBlurLevel ( player thePlayer, int level )
Required Arguments
- thePlayer: The player whose blur level will be changed.
- level: The level to set the blur to (default: 38)
Click to collapse [-]
Clientbool setBlurLevel ( int level )
Required Arguments
- level: The level to set the blur to (default: 38)
Example
Click to collapse [-]
ServerThis example allows the player to set their blur level via a command
function changeBlurLevel ( playerSource, command, blur ) if blur > 255 or blur < 0 then outputChatBox ( "Enter a value between 0 - 255.", playerSource ) else setPlayerBlurLevel ( playerSource, blur ) outputChatBox ( "Blur level set to: " .. blur, playerSource ) end end addCommandHandler("blur", changeBlurLevel)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState