SetPlayerBlurLevel
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Sets the motion blur level on the clients screen. Accepts a value between 0 and 255.
Syntax
bool setPlayerBlurLevel ( player thePlayer, int level )
Required Arguments
- thePlayer: The player whose blue level will be changed.
- level: The level to set the blur to (default: 38)
Example
This example allows the player to set their blur level via a command
function changeBlurLevel(playerSource,command,blur) if blur>255 or blur<0 then outputChatBox("Enter a value between 0 - 255.", playerSource) else setPlayerBlurLevel(playerSource, blur) outputChatBox("Blur level set to: "..blur, playerSource) end end addCommandHandler("blur", changeBlurLevel)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState