SetPlayerChoking
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function can be used to force the player to do the choking animation (teargas etc...) until he respawns or toggled off using this function. The animation can not be cancelled by the player and he will not loose health.
Syntax
bool setPlayerChoking ( player thePlayer, bool choking )
Required Arguments
- thePlayer: Define the player whose choking status to toggle
- choking: Use true to make the player choke, false to no longer force his choking animation
Returns
Returns true if successful, false otherwise (e.g. player handle is invalid)
Example
This script will make all players choke on resource start
-- Choke all the players when the resource starts function ResourceStart () setPlayerChoking ( root, true ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), ResourceStart, true ) -- Unchoke all the players when the resource stops function ResourceStop () setPlayerChoking ( root, false ) end addEventHandler ( "onResourceStop", getResourceRootElement ( getThisResource () ), ResourceStop, true ) -- Choke players spawning function PlayerSpawn () setPlayerChoking ( source, true ) end addEventHandler ( "onPlayerSpawn", root, PlayerJoin )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState