SetPlayerFightingStyle
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Changes a player's fighting style, most only change the 'special attack' which is done using the Aim and Enter keys.
Fighting Style | ID |
STYLE_STANDARD | 4 |
STYLE_BOXING | 5 |
STYLE_KUNG_FU | 6 |
STYLE_KNEE_HEAD | 7 |
STYLE_GRAB_KICK | 15 |
STYLE_ELBOWS | 16 |
Syntax
setPlayerFightingStyle ( player, int style )
Required Arguments
- Player: Tells the function to give the fighting style to a player
- Style: A whole integer specifying the style of fighting you want to give to the player
Example
Click to collapse [-]
ServerThis example sets the player's fighting style to the desired style when he types "setstyle" followed by a number from 4 to 16 in console.
function consoleSetFightingStyle ( player, commandName, id ) --Calls the function if ( player and id ) then --If both are valid local status = setPlayerFightingStyle ( player, tonumber(id) ) --Fighting style is set if ( not status ) then --If it can't set the fighting style (bad ID) outputConsole ( "Failed to set fighting style.", player ) --This shows end end end addCommandHandler ( "setstyle", consoleSetFightingStyle )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState