SetPlayerGravity: Difference between revisions
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==Example== | ==Example== | ||
This example allows the user to type a command to change their gravity: | This example allows the user to type a command to change their gravity: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">function consoleSetPlayerGravity ( player, commandName, level ) --Calls the function | ||
if ( player ) then | |||
local success = setPlayerGravity ( player, tonumber ( level ) ) --Sets the gravity | |||
end</syntaxhighlight> | if (not success) then | ||
outputConsole( "Failed to set player gravity", player ) --If it can't be set, this message will show | |||
end | |||
end | |||
end | |||
addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 05:29, 6 August 2007
Description
This function sets the gravity level of a player.
Syntax
setPlayerGravity ( player thePlayer, float level )
Required Arguments
- thePlayer: The player whose gravity to change.
- level: The level of gravity ( default is 0.008 )
Example
This example allows the user to type a command to change their gravity:
function consoleSetPlayerGravity ( player, commandName, level ) --Calls the function if ( player ) then local success = setPlayerGravity ( player, tonumber ( level ) ) --Sets the gravity if (not success) then outputConsole( "Failed to set player gravity", player ) --If it can't be set, this message will show end end end addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState