SetPlayerGravity

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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setPedGravity instead.


Description

This function sets the gravity level of a player.

Syntax

setPlayerGravity ( player thePlayer, float level )

Required Arguments

  • thePlayer: The player whose gravity to change.
  • level: The level of gravity ( default is 0.008 )

Example

Click to collapse [-]
Server

This example allows the user to type a command to change their gravity:

function consoleSetPlayerGravity ( thePlayer, commandName, level )
	if ( thePlayer and level ) then
		local success = setPedGravity ( thePlayer, tonumber ( level ) )  -- Sets the gravity
		if (not success) then --Check if setPlayerGravity was false (not successful)
			outputConsole( "Failed to set player gravity", thePlayer )  -- If success is false, meaning gravity could not be set, this message will show
		end
	end
end
addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )

See Also