SetPlayerHealth: Difference between revisions
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This function allows you to set a player's health. | This function allows you to set a player's health. |
Revision as of 00:47, 17 September 2007
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function allows you to set a player's health.
Syntax
bool setPlayerHealth ( player thePlayer, float playerHealth )
Required Arguments
- thePlayer: The player whose health you want to set.
- playerHealth: The value you want to set the health to. Valid values are from 0 (dead) to 100 (full health).
Returns
Returns true if the player's health was set succesfully. Returns false if the player argument is invalid, or the health argument is out of range.
Example
Click to collapse [-]
ServerThis example adds a console command that lets players "slap" each other (doing 20 damage).
function slap ( sourcePlayer, command, targetPlayerName ) local targetPlayer = getPlayerFromNick ( targetPlayerName ) -- look up the player to be slapped if targetPlayer then -- check if we found him setPlayerHealth ( thePlayer, getPlayerHealth(targetPlayer) - 20 ) -- if so, subtract 20 from his health else -- otherwise, output an error message outputChatBox ( "There is no player named " .. targetPlayerName .. "!", sourcePlayer ) end end addCommandHandler ( "slap", slap )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState