SetPlayerNametagShowing: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
Use this to define whether the player's name tag is visible or invisible. | Use this to define whether the player's name tag is visible or invisible. | ||
Line 20: | Line 21: | ||
This script will turn off player tags for everyone | This script will turn off player tags for everyone | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
--Store all the players in the server into the table | |||
-- | |||
players = getElementsByType ( "player" ) | players = getElementsByType ( "player" ) | ||
function ResourceStart ( name, root ) | function ResourceStart ( name, root ) | ||
for k,v in ipairs(players) do -- for all the players in the table | |||
setPlayerNametagShowing ( v, false ) -- turn off their nametag | |||
end | |||
end | end | ||
addEventHandler ( "onResourceStart", root, ResourceStart ) | |||
function PlayerJoin () | function PlayerJoin () | ||
-- Whoever joins the server should also have their nametags deactivated | |||
setPlayerNametagShowing ( source, false ) | setPlayerNametagShowing ( source, false ) | ||
end | end | ||
addEventHandler ( "onPlayerJoin", root, PlayerJoin ) | |||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 21:39, 15 August 2007
Use this to define whether the player's name tag is visible or invisible.
Syntax
bool setPlayerNametagShowing ( player thePlayer, bool showing )
Required Arguments
- thePlayer: Define the player whos tag visiblity status you want to change
- showing: Use true or false to show/hide the tag
Returns
Returns true if successful, false otherwise
Example
This script will turn off player tags for everyone
--Store all the players in the server into the table players = getElementsByType ( "player" ) function ResourceStart ( name, root ) for k,v in ipairs(players) do -- for all the players in the table setPlayerNametagShowing ( v, false ) -- turn off their nametag end end addEventHandler ( "onResourceStart", root, ResourceStart ) function PlayerJoin () -- Whoever joins the server should also have their nametags deactivated setPlayerNametagShowing ( source, false ) end addEventHandler ( "onPlayerJoin", root, PlayerJoin )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState