SetPlayerNametagShowing: Difference between revisions
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This script will turn off player tags for everyone | This script will turn off player tags for everyone | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onResourceStart ( ) | |||
-- Store all the players in the server into a table | local players = getElementsByType ( "player" ) -- Store all the players in the server into a table | ||
for key, player in ipairs ( players ) do -- for all the players in the table | |||
setPlayerNametagShowing ( player, false ) -- turn off their nametag | |||
for | |||
setPlayerNametagShowing ( | |||
end | end | ||
end | end | ||
addEventHandler ( "onResourceStart", root, | addEventHandler ( "onResourceStart", root, onResourceStart ) | ||
function | function onPlayerJoin ( ) | ||
-- Whoever joins the server should also have their nametags deactivated | -- Whoever joins the server should also have their nametags deactivated | ||
setPlayerNametagShowing ( source, false ) | setPlayerNametagShowing ( source, false ) | ||
end | end | ||
addEventHandler ( "onPlayerJoin", root, | addEventHandler ( "onPlayerJoin", root, onPlayerJoin ) | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 20:23, 27 May 2014
This function allows you to set whether a player's nametag visibility both clientside and serverside
Use this to define whether the player's name tag is visible or invisible.
Syntax
bool setPlayerNametagShowing ( player thePlayer, bool showing )
Required Arguments
- thePlayer: Define the player whos tag visiblity status you want to change
- showing: Use true or false to show/hide the tag
Returns
Returns true if successful, false otherwise
Example
This script will turn off player tags for everyone
function onResourceStart ( ) local players = getElementsByType ( "player" ) -- Store all the players in the server into a table for key, player in ipairs ( players ) do -- for all the players in the table setPlayerNametagShowing ( player, false ) -- turn off their nametag end end addEventHandler ( "onResourceStart", root, onResourceStart ) function onPlayerJoin ( ) -- Whoever joins the server should also have their nametags deactivated setPlayerNametagShowing ( source, false ) end addEventHandler ( "onPlayerJoin", root, onPlayerJoin )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState