SetPlayerNametagShowing
		
		
		
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This function allows you to set whether a player's nametag visibility both clientside and serverside
Use this to define whether the player's name tag is visible or invisible.
Syntax
bool setPlayerNametagShowing ( player thePlayer, bool showing )
Required Arguments
- thePlayer: Define the player whos tag visiblity status you want to change
 - showing: Use true or false to show/hide the tag
 
Returns
Returns true if successful, false otherwise
Example
This script will turn off player tags for everyone
root = getRootElement ( )
-- Store all the players in the server into a table
players = getElementsByType ( "player" )
function ResourceStart ( name, root )
    for k,v in ipairs ( players ) do              -- for all the players in the table
        setPlayerNametagShowing ( v, false )      -- turn off their nametag
    end
end
addEventHandler ( "onResourceStart", root, ResourceStart )
function PlayerJoin ()
      -- Whoever joins the server should also have their nametags deactivated
	setPlayerNametagShowing ( source, false )
end
addEventHandler ( "onPlayerJoin", root, PlayerJoin )
See Also
- getPlayerTeam
 - getPlayerBlurLevel
 - setPlayerBlurLevel
 - getPlayerSerial
 - forcePlayerMap
 - getPlayerScriptDebugLevel
 - getPlayerFromName
 - getPlayerMoney
 - getPlayerName
 - getPlayerNametagColor
 - getPlayerNametagText
 - getPlayerPing
 - getPlayerWantedLevel
 - givePlayerMoney
 - isPlayerMapForced
 - isPlayerNametagShowing
 - setPlayerHudComponentVisible
 - setPlayerMoney
 - setPlayerNametagColor
 - setPlayerNametagShowing
 - setPlayerNametagText
 - takePlayerMoney
 - countPlayersInTeam
 - getPlayersInTeam
 - isVoiceEnabled
 - setControlState
 - getControlState