SetPlayerRotation: Difference between revisions
Jump to navigation
Jump to search
m (→Example) |
m (blegh. done.) |
||
Line 2: | Line 2: | ||
__NOTOC__ | __NOTOC__ | ||
This | This function allows you to set the current rotation of the specified player. | ||
==Syntax== | ==Syntax== | ||
Line 17: | Line 17: | ||
==Example== | ==Example== | ||
This example | This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times. | ||
<syntaxhighlight lang="lua">function discoTime ( player | <syntaxhighlight lang="lua">function discoTime ( player ) | ||
-- Randomly choose a new | -- Randomly choose a new player rotation and set it | ||
newRotation = math.random ( 0, 360 ) | newRotation = math.random ( 0, 360 ) | ||
setPlayerRotation ( player, newRotation ) | setPlayerRotation ( player, newRotation ) | ||
end | end | ||
function initiateDiscoMode ( player, commandName ) | function initiateDiscoMode ( player, commandName ) | ||
--Trigger a random change in player rotation every second | --Trigger a random change in player rotation every second | ||
--Send the player | --Send the stored 'activating player' to the discoTime | ||
--function, so his rotation will be changed. | |||
setTimer (discoTime, 1000, 0, player ) | setTimer (discoTime, 1000, 0, player ) | ||
end | end | ||
Line 34: | Line 34: | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} | ||
Revision as of 08:09, 11 October 2007
This function allows you to set the current rotation of the specified player.
Syntax
bool setPlayerRotation ( player thePlayer, float rotation )
Required Arguments
Returns
Returns true if successful, false otherwise.
Example
This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.
function discoTime ( player ) -- Randomly choose a new player rotation and set it newRotation = math.random ( 0, 360 ) setPlayerRotation ( player, newRotation ) end function initiateDiscoMode ( player, commandName ) --Trigger a random change in player rotation every second --Send the stored 'activating player' to the discoTime --function, so his rotation will be changed. setTimer (discoTime, 1000, 0, player ) end addCommandHandler ( "disco", initiateDiscoMode )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState