SetPlayerRotation: Difference between revisions
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(changed category to 'Server client function', since this is also a client function (with exact same args)) |
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Revision as of 14:22, 20 January 2009
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function allows you to set the current rotation of the specified player.
Syntax
bool setPlayerRotation ( player thePlayer, float rotation )
Required Arguments
- thePlayer: The player to set the rotation of
- rotation: A float specifying the desired rotation in degrees.
Returns
Returns true if successful, false otherwise.
Example
This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.
function discoTime ( player ) -- Randomly choose a new player rotation and set it newRotation = math.random ( 0, 360 ) setPlayerRotation ( player, newRotation ) end function initiateDiscoMode ( player, commandName ) --Trigger a random change in player rotation every second --Send the stored 'activating player' to the discoTime --function, so his rotation will be changed. setTimer (discoTime, 1000, 0, player ) end addCommandHandler ( "disco", initiateDiscoMode )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState