SetPlayerRotation

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Revision as of 21:37, 20 April 2011 by Arran Fortuna (talk | contribs)
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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.


Please use setElementRotation or setPedRotation if version below MTA SA 1.1


This function allows you to set the current rotation of the specified player.

Syntax

bool setPlayerRotation ( player thePlayer, float rotation )         

Required Arguments

  • thePlayer: The player to set the rotation of
  • rotation: A float specifying the desired rotation in degrees.

Returns

Returns true if successful, false otherwise.

Example

This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.

function discoTime ( player )
     -- Randomly choose a new player rotation and set it
     newRotation = math.random ( 0, 360 )
     setPlayerRotation ( player, newRotation )
end

function initiateDiscoMode ( player, commandName )
     --Trigger a random change in player rotation every second
     --Send the stored 'activating player' to the discoTime
     --function, so his rotation will be changed.
     setTimer (discoTime, 1000, 0, player )
end
addCommandHandler ( "disco", initiateDiscoMode )

See Also