SetPlayerScriptDebugLevel: Difference between revisions
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(Created page with "__NOTOC__ {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> This will set player's debug lev...") |
(Set function server side since the function doesnt exists on client) |
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__NOTOC__ | __NOTOC__ | ||
{{Server | {{Server function}} | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This will set player's debug level, equivalent to [[Debugging|debugscript <level>]]. | This will set player's debug level, equivalent to [[Debugging|debugscript <level>]]. |
Revision as of 18:34, 22 January 2020
This will set player's debug level, equivalent to debugscript <level>.
Syntax
bool setPlayerScriptDebugLevel ( player thePlayer, int level )
OOP Syntax Help! I don't understand this!
- Method: player:setScriptDebugLevel(...)
- Variable: .getScriptDebugLevel
Required Arguments
- thePlayer: The player whose debug level you wish to change
- level: 0: close debug console, 1: only errors, 2: errors and warnings, 3: errors, warnings and info messages
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ServerThis code will set joining players debug level to (3), (It is no recommended to use it in production, specially if you have sensitive data in your logs).
addEventHandler('onPlayerJoin', root, function() setPlayerScriptDebugLevel(source, 3) end)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState