SetPlayerScriptDebugLevel: Difference between revisions
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{{Server function}} | {{Server function}} | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
{{New feature/item|3.0158|1.5.7|19626| | |||
This will set player's debug level, equivalent to [[Debugging|debugscript <level>]]. | This will set player's debug level, equivalent to [[Debugging|debugscript <level>]]. | ||
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==Syntax== | ==Syntax== | ||
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> |
Revision as of 10:35, 20 May 2020
This will set player's debug level, equivalent to debugscript <level>.
Syntax
bool setPlayerScriptDebugLevel ( player thePlayer, int level )
OOP Syntax Help! I don't understand this!
- Method: player:setScriptDebugLevel(...)
- Variable: .scriptDebugLevel
Required Arguments
- thePlayer: The player whose debug level you wish to change
- level: 0: close debug console, 1: only errors, 2: errors and warnings, 3: errors, warnings and info messages
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ServerThis code will set joining players debug level to (3), (It is no recommended to use it in production, specially if you have sensitive data in your logs).
addEventHandler('onPlayerJoin', root, function() setPlayerScriptDebugLevel(source, 3) end)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState