SetPlayerSkin: Difference between revisions

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__NOTOC__  
{{Server client function}}
Changes the model (skin) of a player
__NOTOC__
{{Deprecated|setElementModel}}
 
This function changes the skin of a player.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setPlayerSkin ( element player, int id )</syntaxhighlight>  
<syntaxhighlight lang="lua">
bool setPlayerSkin ( player thePlayer, int skinID )
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''Player:''' Refers to a player whos model (skin) ID will be changed.
*'''thePlayer:''' The [[player]] whose model will be changed.
*'''ID:''': A GTASA player model (skin) ID. Link below to all valid GTASA model (skin) IDs.
*'''skinID:''' A GTASA player model (skin) ID. See [[Character Skins]].


==Example==  
==Example==  
Explain what the example does here
This example sets you a police skin when you type the command /law.
<syntaxhighlight lang="lua">root = getRootElement ()
<syntaxhighlight lang="lua">  
addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
function enterTheLaw(playerSource)
function onSpawnpointUse ( player ) --When a player uses a map's spawnpoint
  if (getPlayerSkin(playerSource) == 280) then
setPlayerSkin ( player, randInt ( 10, 100 ) ) --Set the joined player's skin to a random number between 10 and 100
    outputChatBox("You are already in the law!", playerSource)
end</syntaxhighlight>
  else
    setPlayerSkin(playerSource, 280)
    outputChatBox("Welcome to the law, protect the innocents.", playerSource)
  end
end
 
addCommandHandler("law", enterTheLaw)
</syntaxhighlight>


==See Also==
==See Also==
{{IDs}}
{{Player functions}}
{{Player functions}}

Latest revision as of 09:10, 9 November 2018


Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setElementModel instead.


This function changes the skin of a player.

Syntax

bool setPlayerSkin ( player thePlayer, int skinID )

Required Arguments

  • thePlayer: The player whose model will be changed.
  • skinID: A GTASA player model (skin) ID. See Character Skins.

Example

This example sets you a police skin when you type the command /law.

 
function enterTheLaw(playerSource)
  if (getPlayerSkin(playerSource) == 280) then
    outputChatBox("You are already in the law!", playerSource)
  else
    setPlayerSkin(playerSource, 280)
    outputChatBox("Welcome to the law, protect the innocents.", playerSource)
  end
end

addCommandHandler("law", enterTheLaw)

See Also