SetPlayerSkin: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{Deprecated}} | {{Deprecated|setElementModel}} | ||
This function changes the skin of a player. | This function changes the skin of a player. | ||
Line 12: | Line 10: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments | ===Required Arguments=== | ||
*'''thePlayer:''' The [[player]] whose model will be changed. | *'''thePlayer:''' The [[player]] whose model will be changed. | ||
*'''skinID:''' A GTASA player model (skin) ID. See [[Character Skins]]. | *'''skinID:''' A GTASA player model (skin) ID. See [[Character Skins]]. |
Latest revision as of 09:10, 9 November 2018
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setElementModel instead. |
This function changes the skin of a player.
Syntax
bool setPlayerSkin ( player thePlayer, int skinID )
Required Arguments
- thePlayer: The player whose model will be changed.
- skinID: A GTASA player model (skin) ID. See Character Skins.
Example
This example sets you a police skin when you type the command /law.
function enterTheLaw(playerSource) if (getPlayerSkin(playerSource) == 280) then outputChatBox("You are already in the law!", playerSource) else setPlayerSkin(playerSource, 280) outputChatBox("Welcome to the law, protect the innocents.", playerSource) end end addCommandHandler("law", enterTheLaw)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState