SetPlayerSkin: Difference between revisions
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{{ | {{Server client function}} | ||
__NOTOC__ | |||
{{Deprecated|setElementModel}} | |||
This function changes the skin of a player. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setPlayerSkin ( player thePlayer, int | <syntaxhighlight lang="lua"> | ||
bool setPlayerSkin ( player thePlayer, int skinID ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' | *'''thePlayer:''' The [[player]] whose model will be changed. | ||
*''' | *'''skinID:''' A GTASA player model (skin) ID. See [[Character Skins]]. | ||
==Example== | ==Example== | ||
This | This example sets you a police skin when you type the command /law. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function enterTheLaw(playerSource) | ||
setPlayerSkin ( | if (getPlayerSkin(playerSource) == 280) then | ||
outputChatBox("You are already in the law!", playerSource) | |||
else | |||
setPlayerSkin(playerSource, 280) | |||
outputChatBox("Welcome to the law, protect the innocents.", playerSource) | |||
end | |||
end | end | ||
addCommandHandler("law", enterTheLaw) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Latest revision as of 09:10, 9 November 2018
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setElementModel instead. |
This function changes the skin of a player.
Syntax
bool setPlayerSkin ( player thePlayer, int skinID )
Required Arguments
- thePlayer: The player whose model will be changed.
- skinID: A GTASA player model (skin) ID. See Character Skins.
Example
This example sets you a police skin when you type the command /law.
function enterTheLaw(playerSource) if (getPlayerSkin(playerSource) == 280) then outputChatBox("You are already in the law!", playerSource) else setPlayerSkin(playerSource, 280) outputChatBox("Welcome to the law, protect the innocents.", playerSource) end end addCommandHandler("law", enterTheLaw)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState