SetPlayerWantedLevel: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
This function is used to set a player's wanted level. The wanted level is indicated by the amount of stars a player has on the [[HUD]]. | This function is used to set a player's wanted level. The wanted level is indicated by the amount of stars a player has on the [[HUD]]. | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- assume that there exists a collision shape named 'policeStation' | -- assume that there exists a collision shape named 'policeStation' | ||
function policeStationHit ( thePlayer ) | function policeStationHit ( thePlayer ) | ||
setPlayerWantedLevel ( thePlayer, 6 ) -- set the player's wanted level to 6 stars | setPlayerWantedLevel ( thePlayer, 6 ) -- set the player's wanted level to 6 stars | ||
outputChatBox ( getClientName ( thePlayer ) .. " entered the police station!" ) | outputChatBox ( getClientName ( thePlayer ) .. " entered the police station!" ) | ||
end | end | ||
-- call 'policeStationHit' when a player enters the collision shape: | |||
addEventHandler ( "onColShapeHit", policeStation, policeStationHit ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 09:57, 16 August 2007
This function is used to set a player's wanted level. The wanted level is indicated by the amount of stars a player has on the HUD.
Syntax
bool setPlayerWantedLevel ( player thePlayer, int stars )
Required Arguments
- thePlayer: The player whose wanted level is to be set
- stars: An integer from 0 to 6 representing the wanted level
Returns
Returns true if the wanted level was set successfully, false if any of the arguments were invalid.
Example
This example sets a player's wanted level to six stars if they enter a certain colshape:
-- assume that there exists a collision shape named 'policeStation' function policeStationHit ( thePlayer ) setPlayerWantedLevel ( thePlayer, 6 ) -- set the player's wanted level to 6 stars outputChatBox ( getClientName ( thePlayer ) .. " entered the police station!" ) end -- call 'policeStationHit' when a player enters the collision shape: addEventHandler ( "onColShapeHit", policeStation, policeStationHit )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState