SetSoundVolume: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 17: | Line 17: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function wasted (killer, weapon, bodypart) | function wasted (killer, weapon, bodypart) | ||
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder | |||
if isElement(sound) then | |||
setSoundVolume(sound, 0.5) -- set the sound volume to 50% | setSoundVolume(sound, 0.5) -- set the sound volume to 50% | ||
end | |||
end | end | ||
Latest revision as of 15:17, 2 January 2026
This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.
Syntax
bool setSoundVolume ( element theSound/thePlayer, float volume )
OOP Syntax Help! I don't understand this!
- Method: sound:setVolume(...)
- Variable: .volume
- Counterpart: getSoundVolume
Required Arguments
- theSound: The sound element which volume you want to modify or a player element which voice volume you want to modify.
- volume: A floating point number representing the desired volume level. Range is from 0.0 to 1.0. This can go above 1.0 for amplification.
Returns
Returns true if the sound element volume was successfully changed, false otherwise.
Example
function wasted (killer, weapon, bodypart)
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
if isElement(sound) then
setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end
end
addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
Changelog
| Version | Description |
|---|
| 1.3.2 | Added player element for voice control |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd