ShowPlayerHudComponent: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function will show or hide a part of the player's HUD. | This function will show or hide a part of the player's HUD. | ||
Line 27: | Line 28: | ||
This example hides the ammo and weapon displays for players when they join. | This example hides the ammo and weapon displays for players when they join. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function hudChanger () | function hudChanger () | ||
showPlayerHudComponent ( source, "ammo", false ) -- Hide the ammo displays for the newly joined player | showPlayerHudComponent ( source, "ammo", false ) -- Hide the ammo displays for the newly joined player | ||
showPlayerHudComponent ( source, "weapon", false ) -- Hide the weapon displays for the newly joined player | showPlayerHudComponent ( source, "weapon", false ) -- Hide the weapon displays for the newly joined player | ||
end | end | ||
-- Make our hudChanger function called when the player joins | |||
addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player_functions}} | {{Player_functions}} |
Revision as of 18:26, 15 August 2007
This function will show or hide a part of the player's HUD.
Syntax
bool showPlayerHudComponent ( player thePlayer, string component, bool show )
Required Arguments
- thePlayer: description
- component: The component you wish to show or hide. Valid values are:
- ammo: The display showing how much ammo the player has in their weapon
- area_name: The text that appears containing the name of the area a player has entered
- armour: The display showing the player's armor
- breath: The display showing the player's breath
- health: The display showing the player's health
- money: The display showing how much money the player has
- radar: The bottom-left corner miniradar
- vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
- weapon: The display showing the player's weapon
- show: Specify if the componenet should be shown (true) or hidden (false)
Returns
Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.
Example
This example hides the ammo and weapon displays for players when they join.
function hudChanger () showPlayerHudComponent ( source, "ammo", false ) -- Hide the ammo displays for the newly joined player showPlayerHudComponent ( source, "weapon", false ) -- Hide the weapon displays for the newly joined player end -- Make our hudChanger function called when the player joins addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState