ShowPlayerHudComponent: Difference between revisions
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m (Fixed "componenet" typo) |
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:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle | :*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle | ||
:*'''weapon:''' The display showing the player's weapon | :*'''weapon:''' The display showing the player's weapon | ||
*'''show:''' Specify if the | *'''show:''' Specify if the component should be shown (''true'') or hidden (''false'') | ||
</section> | </section> | ||
<section name="Client" class="client" show="false"> | <section name="Client" class="client" show="false"> | ||
Line 41: | Line 41: | ||
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle | :*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle | ||
:*'''weapon:''' The display showing the player's weapon | :*'''weapon:''' The display showing the player's weapon | ||
*'''show:''' Specify if the | *'''show:''' Specify if the component should be shown (''true'') or hidden (''false'') | ||
</section> | </section> | ||
Revision as of 14:59, 28 November 2007
This function will show or hide a part of the player's HUD.
Syntax
Click to collapse [-]
Serverbool showPlayerHudComponent ( player thePlayer, string component, bool show )
Required Arguments
- thePlayer: description
- component: The component you wish to show or hide. Valid values are:
- ammo: The display showing how much ammo the player has in their weapon
- area_name: The text that appears containing the name of the area a player has entered
- armour: The display showing the player's armor
- breath: The display showing the player's breath
- clock: The display showing the in-game time
- health: The display showing the player's health
- money: The display showing how much money the player has
- radar: The bottom-left corner miniradar
- vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
- weapon: The display showing the player's weapon
- show: Specify if the component should be shown (true) or hidden (false)
Click to expand [+]
ClientReturns
Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.
Example
Click to collapse [-]
ServerThis example hides the ammo and weapon displays for players when they join.
function hudChanger () showPlayerHudComponent ( source, "ammo", false ) -- Hide the ammo displays for the newly joined player showPlayerHudComponent ( source, "weapon", false ) -- Hide the weapon displays for the newly joined player end -- Make our hudChanger function called when the player joins addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState