ShowPlayerHudComponent: Difference between revisions
Jump to navigation
Jump to search
m (Fixed "componenet" typo) |
(→Syntax) |
||
Line 2: | Line 2: | ||
{{Server client function}} | {{Server client function}} | ||
This function will show or hide a part of the player's HUD. | This function will show or hide a part of the player's HUD. | ||
{{Needs Checking|component 'clock' does not hide the clock}} | |||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 16:16, 7 March 2009
This function will show or hide a part of the player's HUD.
This article needs checking. | |
Reason(s): component 'clock' does not hide the clock |
Syntax
Click to collapse [-]
Serverbool showPlayerHudComponent ( player thePlayer, string component, bool show )
Required Arguments
- thePlayer: description
- component: The component you wish to show or hide. Valid values are:
- ammo: The display showing how much ammo the player has in their weapon
- area_name: The text that appears containing the name of the area a player has entered
- armour: The display showing the player's armor
- breath: The display showing the player's breath
- clock: The display showing the in-game time
- health: The display showing the player's health
- money: The display showing how much money the player has
- radar: The bottom-left corner miniradar
- vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
- weapon: The display showing the player's weapon
- show: Specify if the component should be shown (true) or hidden (false)
Click to expand [+]
ClientReturns
Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.
Example
Click to collapse [-]
ServerThis example hides the ammo and weapon displays for players when they join.
function hudChanger () showPlayerHudComponent ( source, "ammo", false ) -- Hide the ammo displays for the newly joined player showPlayerHudComponent ( source, "weapon", false ) -- Hide the weapon displays for the newly joined player end -- Make our hudChanger function called when the player joins addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState