SpawnPlayer
Jump to navigation
Jump to search
This function spawns the player at an arbitary point on the map.
Note: All players have their camera initially faded out after connect. To ensure that the camera is faded in, please do a fadeCamera after.
Syntax
bool spawnPlayer ( player thePlayer, float x, float y, float z, [ int rotation = 0, int skinID = 0, int interior = 0, int dimension = 0, team theTeam = nil ] )
Required Arguments
- Player: The player you want to spawn
- x: The x co-ordinate to spawn the player at
- y: The y co-ordinate to spawn the player at
- z: The z co-ordinate to spawn the player at
Optional Arguments
- rotation: rotation of the player on spawn
- skinID: players skin on spawn
- interior: interior the player will spawn into
- dimension: The ID of the dimension that the player should be in
- theTeam: the team the player will join
Returns
Returns true if the player was spawned successfully, false otherwise.
Example
This example spawns all the players in the middle of the game map.
-- Get a table of all the players players = getElementsByType ( "player" ) -- Go through every player for playerKey, playerValue in ipairs(players) do -- Spawn them at the desired coordinates spawnPlayer ( playerValue, 0.0, 0.0, 5.0, 90.0, 0 ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState