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  • 06:06, 10 July 2025DgsMenuGetItemTextSize (hist | edit) ‎[1,405 bytes]Mohab (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function gets the text size of a specific menu item. ==Syntax== <syntaxhighlight lang="lua"> float, float dgsMenuGetItemTextSize ( element menu, int uniqueID ) </syntaxhighlight> ===Required Arguments=== *'''menu:''' The DGS menu element containing the item *'''uniqueID:''' The unique ID of the menu item (returned by dgsMenuAddItem) ===Returns=== Returns two floats representing the horizontal and vertical text scale factors, or '...")
  • 05:59, 10 July 2025DgsMenuSetItemTextSize (hist | edit) ‎[1,762 bytes]Mohab (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function sets the text size of a specific menu item. ==Syntax== <syntaxhighlight lang="lua"> bool dgsMenuSetItemTextSize ( element menu, int uniqueID, float textSizeX [, float textSizeY ] ) </syntaxhighlight> ===Required Arguments=== *'''menu:''' The DGS menu element containing the item *'''uniqueID:''' The unique ID of the menu item (returned by dgsMenuAddItem) *'''textSizeX:''' The horizontal scale of the text ===Optional Argum...")
  • 04:49, 10 July 2025DgsMenuGetItemText (hist | edit) ‎[1,311 bytes]Mohab (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function retrieves the displayed text of a menu item. ==Syntax== <syntaxhighlight lang="lua"> string dgsMenuGetItemText ( element menu, int uniqueID ) </syntaxhighlight> ===Required Arguments=== *'''menu:''' The DGS menu element containing the item *'''uniqueID:''' The unique ID of the menu item (returned by dgsMenuAddItem) ===Returns=== Returns the text string if successful, ''false'' if the item doesn't exist. ==Examples== <sy...")
  • 04:47, 10 July 2025DgsMenuSetItemText (hist | edit) ‎[1,953 bytes]Mohab (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function changes the displayed text of an existing menu item. ==Syntax== <syntaxhighlight lang="lua"> bool dgsMenuSetItemText ( element menu, int uniqueID, string text ) </syntaxhighlight> ===Required Arguments=== *'''menu:''' The DGS menu element containing the item *'''uniqueID:''' The unique ID of the menu item (returned by dgsMenuAddItem) *'''text:''' The new text to display for this menu item ===Returns=== Returns ''true'' i...")
  • 04:44, 10 July 2025DgsMenuGetItemCommand (hist | edit) ‎[1,979 bytes]Mohab (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function retrieves the command identifier of a menu item. The command is used to identify which action should be performed when the item is selected. ==Syntax== <syntaxhighlight lang="lua"> string dgsMenuGetItemCommand ( element menu, int uniqueID ) </syntaxhighlight> ===Required Arguments=== *'''menu:''' The DGS menu element containing the item *'''uniqueID:''' The unique ID of the menu item (returned by dgsMenuAddItem) ===Retur...")
  • 04:40, 10 July 2025DgsMenuSetItemCommand (hist | edit) ‎[2,205 bytes]Mohab (talk | contribs) (Created page with "{{client function}} __NOTOC__ This function changes the command identifier of an existing menu item. The command is used to identify the item when it's selected. ==Syntax== <syntaxhighlight lang="lua"> bool dgsMenuSetItemCommand ( element menu, int uniqueID, string command ) </syntaxhighlight> ===Required Arguments=== *'''menu:''' The DGS menu element containing the item *'''uniqueID:''' The unique ID of the menu item (returned by dgsMenuAddItem) *'''command:''' Th...")
  • 04:32, 10 July 2025DgsMenuAddItem (hist | edit) ‎[2,834 bytes]Mohab (talk | contribs) (Created page with "{{client function}} __NOTOC__ This function adds a new item to a DGS menu. Each item can have text, a command identifier, and can optionally be a child of another item to create submenus. ==Syntax== <syntaxhighlight lang="lua"> int, int dgsMenuAddItem ( element menu, string text, string command [, int parentItemID, int position ] ) </syntaxhighlight> ===Required Arguments=== *'''menu:''' The DGS menu element to add the item to *'''text:''' The text that will be display...")
  • 04:28, 10 July 2025DgsMenuHide (hist | edit) ‎[1,416 bytes]Mohab (talk | contribs) (Created page with "{{client function}} __NOTOC__ This function hides a DGS menu and cleans up any associated submenus. ==Syntax== <syntaxhighlight lang="lua"> bool dgsMenuHide ( element menu ) </syntaxhighlight> ===Required Arguments=== *'''menu:''' The DGS menu element to hide ===Returns=== Returns ''true'' if the menu was hidden successfully, ''false'' otherwise. ==Examples== <syntaxhighlight lang="lua"> loadstring(exports.dgs:dgsImportFunction())()-- load functions -- Create a menu...")
  • 04:14, 10 July 2025DgsAddPropertyListener (hist | edit) ‎[5,218 bytes]Mohab (talk | contribs) (Created page with "{{client function}} __NOTOC__ This function enables monitoring of property changes on DGS elements. When a property that has been added to the listener list changes via dgsSetProperty, it triggers the onDgsPropertyChange event. {{Note|Property listeners only trigger when using dgsSetProperty, not when using specific setter functions}} {{Note|The '''onDgsPropertyChange''' event is only triggered for properties that have been explicitly added to th...")
  • 02:44, 10 July 2025OnDgsPropertyChange (hist | edit) ‎[6,081 bytes]Mohab (talk | contribs) (Created page with "__NOTOC__ {{Client event}} This event is triggered when a monitored property of a dgs element changes via dgsSetProperty. The property must be added to the listener using dgsAddPropertyListener for this event to fire. {{Note|This event only fires for properties that have been explicitly added as listeners using dgsAddPropertyListener}} {{Note|The event only triggers when using dgsSetProperty, not element-specific functions like dgsSetText}} {{Tip|Thi...")
  • 19:57, 25 June 2025DgsMenuShow (hist | edit) ‎[1,629 bytes]Alex7202 (talk | contribs) (Create page with example)
  • 22:40, 14 June 2025IsPedFalling (hist | edit) ‎[1,386 bytes]IManGaaX (talk | contribs) (Add new function)
  • 11:56, 6 June 2025Client on Linux using Bottles/Soda Manual (hist | edit) ‎[4,704 bytes]-ffs-PLASMA (talk | contribs) (Created page with "==Requirements== * A Linux Distro supporting Bottles/Soda, this guide uses Bazzite which is based on Fedora * Bottles with Soda runner * A copy of GTA:SA * [https://www.mtasa.com/ MTA Installer] ==Installing Bottles/Soda== # Install Bottles via your Distro packet manager, for Bazzite, the "Discover App Store" provides the latest builds to install # After installing, launch Bottles and let it do some initialization on first startup # When it's loaded up, click on the p...")
  • 21:19, 11 April 2025RU/interior IDs (hist | edit) ‎[12,464 bytes]Alex7202 (talk | contribs) (Created page with "Список интерьеров и их расположение. <br> <br> {| class="wikitable" style="width:50%; text-align:center;" !colspan="6"|ID 0 |- | '''Обычный мир''' |- |} <br> {| class="wikitable" style="width:50%;" !colspan="6"|ID 1 |- ! scope="col"| Интерьер ! scope="col"| X ! scope="col"| Y ! scope="col"| Z |- | '''Ammu-nation 1''' || 289.7870 || -35.7190 || 1003.5160 |- | '''Burglary House 1''' || 224.6351 || 1289.012 || 1082.141 |-...")
  • 02:29, 9 April 2025AR/createDirectory (hist | edit) ‎[4,629 bytes]Mohab (talk | contribs) (Arabic Translation for createDirectory Page)
  • 01:49, 9 April 2025CreateDirectory (hist | edit) ‎[3,680 bytes]Mohab (talk | contribs) (This function creates a directory in the resource's file system)
  • 01:13, 8 April 2025AddClothingModel (hist | edit) ‎[1,035 bytes]Walace (talk | contribs) (Adds a page for the function addClothingModel.)
  • 01:01, 8 April 2025EngineAddClothingTXD (hist | edit) ‎[623 bytes]Walace (talk | contribs) (Adds a page for the function engineAddClothingTXD.)
  • 00:57, 8 April 2025EngineAddClothingModel (hist | edit) ‎[619 bytes]Walace (talk | contribs) (Adds a page for the function engineAddClothingModel.)
  • 18:10, 2 March 2025PlayPedVoiceLine (hist | edit) ‎[1,031 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22997|This function allows playing specific voice lines of a ped.}} {{Note|Voice lines are assigned to a specific skin ID, so using setPedVoice might be helpful if you want to play any voice lines regardless of the skin.}} ==Syntax== <syntaxhighlight lang="lua"> nil playPedVoiceLine( ped thePed, number lineId [, float probability = 1.0 ] ) </syntaxhighlight> {{OOP||element:playPedVoiceLine||}}...")
  • 18:30, 20 February 2025Bot Discord (hist | edit) ‎[2,415 bytes]Ahmed Lyy (talk | contribs) (Created page with "400px|thumb|right|Discord Bot for MTA:SA This resource is designed to connect an MTA:SA server with a Discord server. This page is always updated for the latest bot version! '''Status''': Open Source & Work in Progress '''Github Repository''': https://github.com/Ahmed-Ly/botdiscord '''Current Version''': 1.4.0 = Features = Send and receive messages between Discord and MTA:SA Execute admin commands via Discord Support for sending server n...")
  • 12:34, 10 February 2025OnPlayerWeaponReload (hist | edit) ‎[1,420 bytes]Derex (talk | contribs) (Created page with "__NOTOC__ {{Server event}} {{Added feature/item|1.6.1|1.6.0|22909|This event is triggered when a player is reloading their weapon.}} ==Parameters== <syntaxhighlight lang="lua"> int weapon, int ammoInClip, int ammo </syntaxhighlight> *'''weapon''': an int representing weapon used for firing a shot. *'''ammoInClip''': an int amount of ammo left for this weapon type in clip. *'''ammo''': an int amount of ammo left for this weapon...")
  • 07:34, 29 January 2025OnPlayerTeleport (hist | edit) ‎[1,869 bytes]Xenius (talk | contribs) (Created page with "__NOTOC__ {{Server event}} {{Added feature/item|1.6.1|1.6.0|22930|This event is triggered when a player's position changes significantly without being caused by setElementPosition.}} During each interval (''player_teleport_alert''), the server monitors player positions and checks for significant unexpected movements. If a player's position deviates beyond the defined threshold without using setElementPosition, this event will be fired. The threshold can...")
  • 19:28, 26 January 2025Dumpdelete (hist | edit) ‎[1,564 bytes]Xenius (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle>dumpdelete</lowercasetitle> __NOTOC__ This function recursively deletes elements inside a table, and if the element is a valid game object (such as a timer or an element), it destroys element or kills the timer. ==Syntax== <syntaxhighlight lang="lua">dumpdelete( table o )</syntaxhighlight> ===Required Arguments=== * '''o''': The table or object to recursively process and delete its elements. ===Returns=== This function...")
  • 17:08, 18 January 2025RestoreGameWorld (hist | edit) ‎[485 bytes]Xenius (talk | contribs) (add restoreGameWorld)
  • 17:04, 18 January 2025RemoveGameWorld (hist | edit) ‎[515 bytes]Xenius (talk | contribs) (add removeGameWorld)
  • 22:00, 14 January 2025GetPersianDate (hist | edit) ‎[2,738 bytes]Aria (talk | contribs) (Created page with "== getPersianDate == This function calculates and returns the Persian (Jalali) date based on the server's real time. '''Author:''' Aria === Syntax === <syntaxhighlight lang="lua"> getPersianDate() </syntaxhighlight> === Returns === * '''year''': The Persian (Jalali) year. * '''month''': The Persian (Jalali) month. * '''day''': The Persian (Jalali) day. === Code === <section name="Server/Client side Script" class="both" show="true"> <syntaxhighlight lang="lua"> func...")
  • 19:55, 8 January 2025FetchServerIp (hist | edit) ‎[836 bytes]Botder (talk | contribs) (Created page with "{{Useful_Function}} <lowercasetitle/> __NOTOC__ This function returns the server ip as reported by a third-party service. ==Syntax== <syntaxhighlight lang="lua"> string fetchServerIp ( ) </syntaxhighlight> ==Code== <section name="Server" class="server" show="true"> <syntaxhighlight lang="lua"> SERVER_IP = "127.0.0.1" function fetchServerIp() return SERVER_IP end fetchRemote("http://checkip.dyndns.com/", function (response) if response ~= "ERROR" then...")
  • 19:45, 8 January 2025GetServerIpFromMasterServer (hist | edit) ‎[1,255 bytes]Botder (talk | contribs) (Created page with "__NOTOC__ {{Server function}} {{New feature/item|3.0161|1.6.0|22890|This function returns the remote address as reported by the first master server that provides this value.}} {{Note|It might take a while until the master server responds to the query sent out by the server, which in turn means that this function will not return any IP until the information has been received.}} {{Note|On client-side there is the getServerIp function, in case you need the remote addre...")
  • 10:59, 4 January 2025IsWeaponRenderEnabled (hist | edit) ‎[791 bytes]Srslyyyy (talk | contribs) (Add isWeaponRenderEnabled by FileEX (https://github.com/multitheftauto/mtasa-blue/pull/3917))
  • 10:54, 4 January 2025SetWeaponRenderEnabled (hist | edit) ‎[1,399 bytes]Srslyyyy (talk | contribs) (Add setWeaponRenderEnabled by FileEX (https://github.com/multitheftauto/mtasa-blue/pull/3917))
  • 11:14, 3 January 2025Server Browser Rules (hist | edit) ‎[4,020 bytes]Fernando187 (talk | contribs) (Created page with "==About== "'''Server Browser Rules'''" are ''key-value'' string pairs defined server-side. These values are transmitted/announced/broadcasted by your MTA Server using the ASE (All-Seeing Eye) protocol, when queried on the main UDP Port (default 22003). The purpose of this data is to be received and parsed by MTA Clients in the Server Browser, to display the list of online MTA servers with custom information for each server. WIP")
  • 19:33, 31 December 2024ResetPlayerHudComponentProperty (hist | edit) ‎[1,143 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function resets the specified property to its default value.}} ==Syntax== <syntaxhighlight lang="lua"> bool resetPlayerHudComponentProperty (string component, string property) </syntaxhighlight> {{OOP||player:getHudComponentProperty||setPlayerHudComponentProperty}} ===Required Arguments=== *'''component:''' The component whose property you want to reset. See HUD Components. *'''property:'...")
  • 19:27, 31 December 2024GetPlayerHudComponentProperty (hist | edit) ‎[1,061 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function gets the value of the specified HUD property.}} ==Syntax== <syntaxhighlight lang="lua"> mixed getPlayerHudComponentProperty (string component, string property) </syntaxhighlight> {{OOP||player:getHudComponentProperty||setPlayerHudComponentProperty}} ===Required Arguments=== *'''component:''' The component whose property you want to retrieve. See HUD Components. *'''property:''' T...")
  • 19:10, 31 December 2024HUD Components (hist | edit) ‎[3,163 bytes]FileEX (talk | contribs) (Created page with "This page contains a list of HUD components and their properties. ===Components=== :*'''all:''' All of the following at the same time :*'''ammo:''' The display showing how much ammo the player has in their weapon :*'''area_name:''' The text that appears containing the name of the area a player has entered :*'''armour:''' The display showing the player's armor :*'''breath:''' The display showing the player's breath :*'''clock:''' The display showing the in-game time :*''...")
  • 18:57, 31 December 2024SetPlayerHudComponentProperty (hist | edit) ‎[2,821 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function allows for modifying HUD properties, such as text or bar color, position, size, and more.}} {{Note|Due to a rendering bug in GTA, setting transparency for text with outline or shadow causes a visual glitch, resulting in blurred/smudged text. Transparency only works correctly on text without outline and shadow.}} thumb|right|Example of a modified HUD. ==Syntax=...")
  • 03:16, 31 December 2024IsElementOnFire (hist | edit) ‎[953 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22864|This function checks if the specified element is on fire or not.}} ==Syntax== <syntaxhighlight lang="lua"> bool isElementOnFire ( element theElement ) </syntaxhighlight> {{OOP||element:isOnFire|onFire|setElementOnFire}} ===Required Arguments=== *'''theElement''': The element to check. ===Returns=== Returns ''true'' if the element is on fire, ''false'' otherwise. ==Example== {{Needs Ex...")
  • 03:11, 31 December 2024SetElementOnFire (hist | edit) ‎[2,193 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22864| This function can be used to set a element on fire or extinguish a fire on it. Supported types are ped, vehicle and object.}} ==Syntax== <syntaxhighlight lang="lua"> bool setElementOnFire ( element theElement, bool isOnFire ) </syntaxhighlight> {{OOP||element:setOnFire|onFire|isElementOnFire}} ===Required Arguments=== *'''theElement:''' The element that we want to set/unset....")
  • 02:59, 31 December 2024SetElementLighting (hist | edit) ‎[1,640 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22862|This function changes the lighting value for the specified element. This can be a player, ped, vehicle, object, weapon.}} {{Note|Lighting is calculated in real-time, so you will likely need onClientRender or onClientPreRender.}} ==Syntax== <syntaxhighlight lang="lua"> bool setElementLighting ( element theElement, float lighting ) </syntaxhighlight> {{OOP||element:set...")
  • 02:27, 31 December 2024GetVehicleRotorState (hist | edit) ‎[1,565 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22862|This function returns a vehicle's (plane or helicopter) rotor state (on or off).}} ==Syntax== <syntaxhighlight lang="lua"> bool getVehicleRotoState ( vehicle theVehicle ) </syntaxhighlight> {{OOP||vehicle:getRotorState|rotorState|setVehicleRotorState}} ===Required Arguments=== *'''theVehicle''': the vehicle you wish to get the engine state of. ===Returns=== Returns '''true''' if the vehicle's...")
  • 02:19, 31 December 2024SetVehicleRotorState (hist | edit) ‎[2,387 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22862| Turns the rotor on/off for an plane or helicopter. A vehicle with the rotor turned off cannot hover in the air.}} {{Note|The function should not be confused with setVehicleEngineState.}} ==Syntax== <syntaxhighlight lang="lua"> bool setVehicleRotorState(vehicle theVehicle, bool state [, bool stopRotor = true ] ) </syntaxhighlight> {{OOP||vehicle:setRotorState|rotorState|getRotorState}} ===Requ...")
  • 15:20, 26 December 2024IsVehicleSmokeTrailEnabled (hist | edit) ‎[1,140 bytes]Prox (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22815 | This function is used to check planes smoke trail enabled or disabled. }} {{Note|The smoke trail is only supported to models 512 and 513, so this only going to works with that models}} ==Syntax== <syntaxhighlight lang="lua"> isVehicleSmokeTrailEnabled( vehicle veh ) </syntaxhighlight> ===Required arguments=== *'''theVehicle:''' The vehicle that you want to set the smoke trail. ===Returns=...")
  • 14:36, 26 December 2024SetVehicleSmokeTrailEnabled (hist | edit) ‎[1,298 bytes]Prox (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22815 | This function used to set planes smoke trail enabled or disabled. }} ==Syntax== <syntaxhighlight lang="lua"> setVehicleSmokeTrailEnabled ( vehicle veh, bool enable ) </syntaxhighlight> ===Required arguments=== *'''theVehicle:''' The vehicle that you want to set the smoke trail. *'''enable:''' A boolean if set to true it will enabled the smoke trail. *'''note''' this only works with vehicl...")
  • 13:58, 22 December 2024KillPedTask (hist | edit) ‎[1,132 bytes]Prox (talk | contribs) (killPedTask adding latest functions)
  • 02:01, 22 December 2024OnShutdown (hist | edit) ‎[1,240 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Server event}} {{New feature/item|3.161|1.6.0|22837|This event is triggered when the server is about to be stopped using the server console or the shutdown function.}} ==Parameters== <syntaxhighlight lang="lua"> resource theResource, string reason </syntaxhighlight> *'''theResource:''' The resource that stops the server using the shutdown function. If the server is being stopped from the console, the '''resource''' is set to '''nil'''. *'''reaso...")
  • 01:52, 22 December 2024TestSphereAgainstWorld (hist | edit) ‎[3,194 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.161|1.6.0|22837| The function checks whether there is an object within the given radius and returns information about it. The function works similarly to processLineOfSight, but instead of a straight line, it operates based on the specified radius, forming a sphere.}} ==Syntax== Return values labelled for ease of reference. <syntaxhighlight lang="lua"> bool -- hit element -- hitElement floa...")
  • 14:23, 15 December 2024Script güvenliği-TEST (hist | edit) ‎[7 bytes]Shady (talk | contribs) (Created page with "==Müşteri hafızasının farkındalığı== En temelden başlayarak: * Herhangi bir verinin istemci tarafında (client-side) saklanmasının risk altında olduğunu bilmelisiniz; buna .lua dosyaları da dahildir. İstemci tarafında (oyuncunun bilgisayarında) saklanan veya bu taraf üzerinden iletilen gizli ve/veya önemli veriler, kötü niyetli istemciler tarafından erişilebilir. * Hassas verileri ve/veya Lua mantığını güvende tutmak için sunucu tarafını...")
  • 14:05, 15 December 2024Script güvenliği (hist | edit) ‎[14 bytes]Shady (talk | contribs) (Created page with "Düzenlenecek.")
  • 16:37, 13 December 2024HU/onClientPickupHit (hist | edit) ‎[1,004 bytes]Zeratul97 (talk | contribs) (Created page with "{{Client event}} __NOTOC__ Ez az esemény akkor aktiválódik, amikor egy játékos belelép egy pickupba. ==Paraméterek== <syntaxhighlight lang="lua"> player thePlayer, bool matchingDimension </syntaxhighlight> *'''thePlayer:''' a játékos aki belelép a pickupba. *'''matchingDimension:''' ''true'' ha a játékos ugyanabban a dimenzióban van, amiben a pickup is van, egyébként ''false''. ==Forrás== Az esemény forrása az a pickup, amibe egy játékos belemegy. =...")
  • 16:30, 13 December 2024HU/onClientPedWeaponFire (hist | edit) ‎[1,445 bytes]Zeratul97 (talk | contribs) (Created page with "{{Client event}} __NOTOC__ Ezt az eseményt akkor hívják meg, amikor ped fegyverre lő. Ez nem aktiválja a lövedék alapú vagy közelharci fegyvereket. {{Note|Ez az esemény csak a streamelt ped-ek esetében aktiválódik.}} ==Paraméterek== <syntaxhighlight lang="lua"> int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement </syntaxhighlight> *'''weapon''': egy int, amely a lövéshez használt fegyvert adja...")
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