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  • 09:44, 6 October 2024DxProgressBarSetProgress (hist | edit) ‎[1,049 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica la posición de la barra de progreso actual del elemento dxProgressBar. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxProgressBarSetProgress(element, progress)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxProgressBar creada. * '''...")
  • 09:30, 6 October 2024DxProgressBar (hist | edit) ‎[1,951 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Esta función crea una barra de progreso útil. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Syntax== <syntaxhighlight lang="lua"> element dxProgressBar( int x, int y, int w, int h, [ element parent = nil , bool roundedProgressBar = false, int colorBackground = tocolor(255, 255, 255, 255), int colorProgress = tocolor(255, 255...")
  • 08:35, 6 October 2024DxLabel (hist | edit) ‎[2,148 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Esta función crea una etiqueta de texto DX. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Syntax== <syntaxhighlight lang="lua"> element dxLabel( int x, int y, int w, int h, string texto, [ element parent = nil , string alignX = 'left', string alignY = 'top', int outline = nil, int colorText = tocolor(255, 255, 255, 255), int...")
  • 16:23, 5 October 2024Dgs3DInterfaceProcessLineOfSight (hist | edit) ‎[1,587 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function casts a ray through two points to the dgs 3d interface, and tells you information about the point that was hit, if any. ==Syntax== Return values labelled for ease of reference. <syntaxhighlight lang="lua"> bool -- hit float float float -- hitX, hitY, hitZ float float -- hitInterfaceX, hitInterfaceY dgs3DInterfaceProcessLineOfSight ( dgs-3dinterface interface,...")
  • 19:16, 30 September 2024IsPlayerCrosshairVisible (hist | edit) ‎[712 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22751|This function checks if the local player has showing crosshair.}} {{Note|This function always returns true for '''spraycan''' and '''fire extinguisher'''.}} ==Syntax== <syntaxhighlight lang="lua">bool isPlayerCrosshairVisible()</syntaxhighlight> ===Returns=== Returns ''true'' if the player has the crosshair visible, ''false'' otherwise. ==Example== <syntaxhighlight lang="lua"> function check() out...")
  • 06:01, 29 September 2024Slipe (hist | edit) ‎[519 bytes]CrosRoad95 (talk | contribs) (Created page with "<big><big>Native C# for MTA</big></big> With Slipe Server you're able to run a Native C# MTA server. Making use of the entire dotnet ecosytem, any NuGet package you want, industry-standard ORMs and logging frameworks, and far more. Slipe Server enables you to make use of the full power of C#. This includes but is not limited to: type safety, inheritance, multithreading and async/await. See more at: https://server.mta-slipe.com/ Get started at: https://github.com/mta...")
  • 13:28, 25 September 2024ResetWorldProperties (hist | edit) ‎[1,802 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22741|This function resets all world properties to default.}} ==Syntax== <syntaxhighlight lang="lua">nil resetWorldProperties( [ bool rsetSpecialProperties = true, bool resetWorldProperties = true, bool resetWeatherProperties = true, bool resetLODs = true, bool resetSounds = true, bool resetGlitches = true, bool resetJetpackWeapons = true ] )</syntaxhighlight> ===Optional arguments=== {{OptionalArg}} * '''re...")
  • 13:54, 17 September 2024PL/Anti-cheat guide (hist | edit) ‎[20,832 bytes]FileEX (talk | contribs) (Translation)
  • 20:05, 15 September 2024GetElementBoneQuaternion (hist | edit) ‎[1,833 bytes]Nico834 (talk | contribs) (Add documentation)
  • 19:37, 15 September 2024SetElementBoneQuaternion (hist | edit) ‎[2,853 bytes]Nico834 (talk | contribs) (Add documentation)
  • 18:30, 12 September 2024PL/Element data (hist | edit) ‎[10,941 bytes]FileEX (talk | contribs) (Translation)
  • 15:53, 12 September 2024PL/Settings system (hist | edit) ‎[2,640 bytes]FileEX (talk | contribs) (Translation)
  • 14:19, 12 September 2024PL/Authorized Serial Account Protection (hist | edit) ‎[2,707 bytes]FileEX (talk | contribs) (Translation)
  • 21:18, 6 September 2024ResetVolumetricShadows (hist | edit) ‎[415 bytes]Prox (talk | contribs) (new page 1.6.1)
  • 21:08, 6 September 2024IsVolumetricShadowsEnabled (hist | edit) ‎[576 bytes]Prox (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22716| This function is used to check whether the shadow enabled or not. }} ==Syntax== <syntaxhighlight lang="lua"> bool isVolumetricShadowsEnabled () </syntaxhighlight> ===Returns=== Returns ''true'' if enabled, ''false'' otherwise. ==Example== This example check if volumetric shadows enabled or not. <syntaxhighlight lang="lua"> addCommandHandler('isvolumetricshadows', function() print(isVolumetri...")
  • 20:24, 6 September 2024SetVolumetricShadowsEnabled (hist | edit) ‎[859 bytes]Prox (talk | contribs) (create new page)
  • 06:53, 5 September 2024SetTimerPaused (hist | edit) ‎[992 bytes]Dragon (talk | contribs) (Created page with "{{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to pause existing running timers and resume existing paused ti...")
  • 06:53, 5 September 2024IsTimerPaused (hist | edit) ‎[1,033 bytes]Dragon (talk | contribs) (Created page with {{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to check whether a timer is paused. }} ==Syntax== <syntaxhighlight lang="lua"> bool isTimerPa...)
  • 12:20, 4 September 2024IsObjectRespawnable (hist | edit) ‎[846 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22708|This function checks if the object has respawn enabled, which can be toggled using toggleObjectRespawn.}} ==Syntax== <syntaxhighlight lang="lua">bool isObjectRespawnable( object theObject )</syntaxhighlight> {{OOP||object:isRespawnable}} ===Required Arguments=== *'''theObject:''' an object element. ===Returns=== Returns true if the object has respawning enabled, false otherwise. ==Examp...")
  • 09:59, 29 August 2024EngineStreamingReleaseModel (hist | edit) ‎[1,108 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function sends a unloading request to the game model streamer.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineStreamingReleaseModel( number modelID [, boolean removeRef = false ] ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to unload. ===Optional Arguments=== {{OptionalArg}} * '''removeRef''': decrease references counter. ===Returns=== Returns ''tr...")
  • 09:47, 29 August 2024EngineStreamingRequestModel (hist | edit) ‎[1,569 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function sends a loading request to the game model streamer.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineStreamingRequestModel( number modelID [, boolean addRef = false, boolean isBlocking = false ] ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Optional Arguments=== {{OptionalArg}} * '''addRef''': increase references counter to pr...")
  • 09:16, 29 August 2024EngineStreamingGetModelLoadState (hist | edit) ‎[611 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function returns load state of model.}} ==Syntax== <syntaxhighlight lang="lua"> string engineStreamingGetModelLoadState( number modelID ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Returns=== Returns ''string'' with model load state. Possible load states: * unloaded - model is not loaded. * loaded - model is loaded. * requested - model is wa...")
  • 19:35, 18 August 2024EnginePreloadWorldArea (hist | edit) ‎[1,291 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function allows a specific area to be loaded '''immediately''', which can be useful when teleporting a player. The function is not based on a radius, but a specific zone is loaded. ==Syntax== <syntaxhighlight lang="lua"> bool enginePreloadWorldArea(float x, float y, float z [, string loadingOption = "all" ] ) </syntaxhighlight> ===Required Arguments=== *'''x:''' Position in the X axis. *'''y:''' Position in the Y axis *'''z:''' Pos...")
  • 17:11, 18 August 2024ResetTimeFrozen (hist | edit) ‎[476 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22676| This function unfreezes time frozen using setTimeFrozen. This is equivalent to using setTimeFrozen to false. }} ==Syntax== <syntaxhighlight lang="lua"> bool resetTimeFrozen( ) </syntaxhighlight> ===Returns=== Always returns ''true''. ==Example== This example let you to unfreeze time <syntaxhighlight lang="lua"> resetTimeFrozen() </syntaxhighlight> ==See Also== {{Client world functions}}")
  • 17:08, 18 August 2024IsTimeFrozen (hist | edit) ‎[499 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22676| This function allows you to check whether time has been frozen using setTimeFrozen. }} ==Syntax== <syntaxhighlight lang="lua"> bool setTimeFrozen ( ) </syntaxhighlight> ===Returns=== Returns true if time is frozen, false otherwise. ==Example== <syntaxhighlight lang="lua"> addCommandHandler('freezetime', function() setTimeFrozen(not isTimeFrozen()) end) </syntaxhighlight> ==See Also== {...")
  • 20:40, 16 August 2024SetTimeFrozen (hist | edit) ‎[567 bytes]Prox (talk | contribs) (create page)
  • 00:48, 10 August 2024Client on Steam Deck Manual (hist | edit) ‎[4,821 bytes]Megadreams (talk | contribs) (Created page with "{{Note|This page is a Work In Progress.}} {{Note|Connecting a keyboard and mouse to your Steam Deck is recommended when following this guide.}} ==Prerequisites== * A Steam Deck with the default OS (SteamOS) installed * A copy of GTA San Andreas, either through Steam or copied over into your SteamOS * Multi Theft Auto installer (download latest Win10+ release [https://multitheftauto.com here]) {{Note|The content below is still being worked on.}}")
  • 13:49, 31 July 2024OnClientCoreCommand (hist | edit) ‎[657 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client event}} {{New feature/item|3.0161|1.6.0|22649| This event is triggered when a built-in client command is used, check Client Commands.}} ==Parameters== <syntaxhighlight lang="lua"> string command </syntaxhighlight> *'''command:''' The command that was executed. ==Example== This example outputs the name of the command used. <syntaxhighlight lang="lua"> addEventHandler("onClientCoreCommand", localPlayer, function(cmd) outputChatBox("Core command...")
  • 11:40, 31 July 2024GetVehicleEntryPoints (hist | edit) ‎[2,907 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22649| This function returns a table containing the positions to 4 possible entry points to a vehicle. This function can be used alongside setPedEnterVehicle to make a ped enter a specific seat by first moving the ped to a entry point retrieved through '''getVehicleEntryPoints''' and then using setPedEnterVehicle to make them enter. }} {{Note|This does not directly relate to the amount of doors a ve...")
  • 08:57, 31 July 2024ResetShakeCamera (hist | edit) ‎[595 bytes]Tracer (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22631| This function cancels the chaking effect caused by '''shakeCamera''' }} ==Syntax== <syntaxhighlight lang="lua"> bool resetShakeCamera ( ) </syntaxhighlight> ===Returns=== Always returns ''true''. ==Example== This example allows you to trigger huge camera shake effect near you and then cancels the effect after 5 seconds. <syntaxhighlight lang="lua"> addCommandHandler('doShake', function() sh...")
  • 09:48, 29 July 2024ListAllFiles (hist | edit) ‎[1,691 bytes]Xenius (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ This function lists all files and subdirectories within a given directory and its subdirectories. ==Syntax== <syntaxhighlight lang="lua">table listAllFiles ( string dirPath )</syntaxhighlight> ===Required Arguments=== * '''dirPath''': The string path of the directory to list files from. ===Returns=== Returns a table containing the paths of all files in the given directory and its subdirectories. ==Code== <syntaxhighlight lang="lua"> func...")
  • 17:27, 21 July 2024ShakeCamera (hist | edit) ‎[1,395 bytes]Srslyyyy (talk | contribs) (Add shakeCamera by Tracer (https://github.com/multitheftauto/mtasa-blue/pull/3585))
  • 18:54, 15 July 2024GetMarkerTargetArrowProperties (hist | edit) ‎[669 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} {{New feature/item|9.0161|1.6.0|22620|function returns the color, transparency and size for a checkpoint marker's target arrow.}} ==Syntax== <syntaxhighlight lang="lua"> int, int, int, int, int getMarkerTargetArrowProperties( marker theMarker ) </syntaxhighlight> ===Required Arguments=== *'''theMarker''': The marker that you wish to retrieve the color and size of. ===Returns=== Returns five ints corresponding to the amount o...")
  • 18:45, 15 July 2024SetMarkerTargetArrowProperties (hist | edit) ‎[1,104 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} This function changes the color and size of the checkpoint marker's target arrow. ==Syntax== <syntaxhighlight lang="lua">bool setMarkerTargetArrowProperties(element marker [, int r = 255, int g = 64, int b = 64, int a = 255, float size = markerSize * 0.625 ] )</syntaxhighlight> ===Required Arguments=== *'''theMarker:''' The marker that you wish to set the color of. *'''r:''' The amount of red in the final color (0 to 255). *'''g:...")
  • 13:52, 2 July 2024Default resources (hist | edit) ‎[6,186 bytes]Fernando187 (talk | contribs) (New)
  • 15:46, 30 June 2024ResetWorldProperty (hist | edit) ‎[619 bytes]Samr46 (talk | contribs) (Add resetWorldProperty)
  • 15:46, 30 June 2024GetWorldProperty (hist | edit) ‎[785 bytes]Samr46 (talk | contribs) (Add getWorldProperty)
  • 15:44, 30 June 2024SetWorldProperty (hist | edit) ‎[1,554 bytes]Samr46 (talk | contribs) (Add setWorldProperty)
  • 05:16, 30 June 2024SetVehicleWheelsRotation (hist | edit) ‎[1,431 bytes]Nurupo (talk | contribs) (Created page with "re")
  • 11:18, 29 June 2024Default resources - Contributing (hist | edit) ‎[328 bytes]Fernando187 (talk | contribs) (New)
  • 14:16, 22 June 2024EngineSetPoolCapacity (hist | edit) ‎[505 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|22471|This function changes the capacity of the provided pool.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineSetPoolCapacity( string pool, number capacity ) </syntaxhighlight> ===Required Arguments=== * '''pool''': Name of the pool * '''capacity ''': New size ===Returns=== '''true''' if the pool capacity was changed and '''false''' if not. Throws an error if the pool is invalid. {{Engine_pools}} ==S...")
  • 14:11, 22 June 2024EngineGetPoolCapacity (hist | edit) ‎[404 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|22471|This function returns the capacity of the provided pool.}} ==Syntax== <syntaxhighlight lang="lua"> number engineGetPoolCapacity( string pool ) </syntaxhighlight> ===Required Arguments=== * '''pool''': Name of the pool ===Returns=== The capacity of the provided pool as positive number {{Engine_pools}} ==See Also== {{Engine_functions}}")
  • 14:08, 22 June 2024EngineGetPoolUsedCapacity (hist | edit) ‎[418 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|22471|This function returns the used capacity of the provided pool.}} ==Syntax== <syntaxhighlight lang="lua"> number engineGetPoolUsedCapacity( string pool ) </syntaxhighlight> ===Required Arguments=== * '''pool''': Name of the pool ===Returns=== The used capacity of the provided pool as positive number {{Engine_pools}} ==See Also== {{Engine_functions}}")
  • 14:08, 22 June 2024EngineGetPoolDefaultCapacity (hist | edit) ‎[427 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|22471|This function returns the default capacity of the provided pool.}} ==Syntax== <syntaxhighlight lang="lua"> number engineGetPoolDefaultCapacity( string pool ) </syntaxhighlight> ===Required Arguments=== * '''pool''': Name of the pool ===Returns=== The default capacity of the provided pool as positive number {{Engine_pools}} ==See Also== {{Engine_functions}}")
  • 18:08, 21 June 2024PL/Filepath (hist | edit) ‎[1,882 bytes]FileEX (talk | contribs) (Translate)
  • 13:55, 11 June 2024FxCreateParticle (hist | edit) ‎[2,195 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Creates the given particles of the specified color. Can be useful for creating flares, toxic fumes, reward effects, etc. ==Syntax== <syntaxhighlight lang="lua"> bool fxCreateParticle(string particle, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float r, float g, float b, float a [, bool randomizeColors = false, int count = 1, float brightness = 1.0, float size = 0.3, bool randomSizes = false, float life = 1.0 ]) <...")
  • 13:06, 11 June 2024Particles (hist | edit) ‎[2,662 bytes]FileEX (talk | contribs) (Created page with "This page contains a list of particles that can be created by fxCreateParticle <div> <ul> <li style="display:inline-block;">frame|'''Particle:''' blood<br>'''Color:''' 59, 245, 146, 255<br>'''Count:''' 20</li> <li style="display:inline-block;">frame|'''Particle:''' boat_splash<br>'''Color:''' 92, 177, 237, 255<br>'''Count:''' 20</li> <li style="display:inline-block;">File:Prt_bubble.gif|frame|'''Particle:''' bubbl...")
  • 09:44, 9 June 2024GetVehicleIdleRespawnDelay (hist | edit) ‎[1,070 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Server function}} {{Added feature/item|1.6.1|1.6.0|22505|This function gets the time delay (in milliseconds) the vehicle will remain at its position while empty.}} ==Syntax== <syntaxhighlight lang="lua"> int getVehicleIdleRespawnDelay ( vehicle theVehicle ) </syntaxhighlight> {{OOP||vehicle:getIdleRespawnDelay|idleRespawnDelay|setVehicleIdleRespawnDelay}} ===Required Arguments=== *'''theVehicle''': The vehicle you wish to get the idle delay of. ==...")
  • 09:41, 9 June 2024GetVehicleRespawnDelay (hist | edit) ‎[1,041 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Server function}} This function gets the time delay (in milliseconds) the vehicle will remain wrecked before respawning. ==Syntax== <syntaxhighlight lang="lua"> int getVehicleRespawnDelay ( vehicle theVehicle ) </syntaxhighlight> {{OOP||vehicle:getRespawnDelay|respawnDelay|setVehicleRespawnDelay}} ===Required Arguments=== *'''theVehicle''': The vehicle you wish to get the respawn delay of. ==Returns== Returns the delay in milliseconds. ==Example=...")
  • 09:33, 9 June 2024IsVehicleRespawnable (hist | edit) ‎[979 bytes]Tracer (talk | contribs) (Created page with "{{Server function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22505|This function check if the vehicle is respawnable.}} ==Syntax== <syntaxhighlight lang="lua"> bool isVehicleRespawnable ( vehicle theVehicle ) </syntaxhighlight> {{OOP||vehicle:isRespawnable}} ===Required Arguments=== *'''theVehicle:''' The vehicle which you'd like to get respawn state of. ===Returns=== Returns three '''true''' if the vehicle is respawnable, '''false''' otherwise. ==Example==...")
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