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  • 15:53, 12 September 2024PL/Settings system (hist | edit) ‎[2,640 bytes]FileEX (talk | contribs) (Translation)
  • 14:19, 12 September 2024PL/Authorized Serial Account Protection (hist | edit) ‎[2,707 bytes]FileEX (talk | contribs) (Translation)
  • 21:18, 6 September 2024ResetVolumetricShadows (hist | edit) ‎[415 bytes]Prox (talk | contribs) (new page 1.6.1)
  • 21:08, 6 September 2024IsVolumetricShadowsEnabled (hist | edit) ‎[576 bytes]Prox (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22716| This function is used to check whether the shadow enabled or not. }} ==Syntax== <syntaxhighlight lang="lua"> bool isVolumetricShadowsEnabled () </syntaxhighlight> ===Returns=== Returns ''true'' if enabled, ''false'' otherwise. ==Example== This example check if volumetric shadows enabled or not. <syntaxhighlight lang="lua"> addCommandHandler('isvolumetricshadows', function() print(isVolumetri...")
  • 20:24, 6 September 2024SetVolumetricShadowsEnabled (hist | edit) ‎[859 bytes]Prox (talk | contribs) (create new page)
  • 06:53, 5 September 2024SetTimerPaused (hist | edit) ‎[992 bytes]Dragon (talk | contribs) (Created page with "{{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to pause existing running timers and resume existing paused ti...")
  • 06:53, 5 September 2024IsTimerPaused (hist | edit) ‎[1,033 bytes]Dragon (talk | contribs) (Created page with {{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to check whether a timer is paused. }} ==Syntax== <syntaxhighlight lang="lua"> bool isTimerPa...)
  • 12:20, 4 September 2024IsObjectRespawnable (hist | edit) ‎[846 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22708|This function checks if the object has respawn enabled, which can be toggled using toggleObjectRespawn.}} ==Syntax== <syntaxhighlight lang="lua">bool isObjectRespawnable( object theObject )</syntaxhighlight> {{OOP||object:isRespawnable}} ===Required Arguments=== *'''theObject:''' an object element. ===Returns=== Returns true if the object has respawning enabled, false otherwise. ==Examp...")
  • 09:59, 29 August 2024EngineStreamingReleaseModel (hist | edit) ‎[1,108 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function sends a unloading request to the game model streamer.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineStreamingReleaseModel( number modelID [, boolean removeRef = false ] ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to unload. ===Optional Arguments=== {{OptionalArg}} * '''removeRef''': decrease references counter. ===Returns=== Returns ''tr...")
  • 09:47, 29 August 2024EngineStreamingRequestModel (hist | edit) ‎[1,569 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function sends a loading request to the game model streamer.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineStreamingRequestModel( number modelID [, boolean addRef = false, boolean isBlocking = false ] ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Optional Arguments=== {{OptionalArg}} * '''addRef''': increase references counter to pr...")
  • 09:16, 29 August 2024EngineStreamingGetModelLoadState (hist | edit) ‎[611 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function returns load state of model.}} ==Syntax== <syntaxhighlight lang="lua"> string engineStreamingGetModelLoadState( number modelID ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Returns=== Returns ''string'' with model load state. Possible load states: * unloaded - model is not loaded. * loaded - model is loaded. * requested - model is wa...")
  • 19:35, 18 August 2024EnginePreloadWorldArea (hist | edit) ‎[1,291 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function allows a specific area to be loaded '''immediately''', which can be useful when teleporting a player. The function is not based on a radius, but a specific zone is loaded. ==Syntax== <syntaxhighlight lang="lua"> bool enginePreloadWorldArea(float x, float y, float z [, string loadingOption = "all" ] ) </syntaxhighlight> ===Required Arguments=== *'''x:''' Position in the X axis. *'''y:''' Position in the Y axis *'''z:''' Pos...")
  • 17:11, 18 August 2024ResetTimeFrozen (hist | edit) ‎[476 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22676| This function unfreezes time frozen using setTimeFrozen. This is equivalent to using setTimeFrozen to false. }} ==Syntax== <syntaxhighlight lang="lua"> bool resetTimeFrozen( ) </syntaxhighlight> ===Returns=== Always returns ''true''. ==Example== This example let you to unfreeze time <syntaxhighlight lang="lua"> resetTimeFrozen() </syntaxhighlight> ==See Also== {{Client world functions}}")
  • 17:08, 18 August 2024IsTimeFrozen (hist | edit) ‎[499 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22676| This function allows you to check whether time has been frozen using setTimeFrozen. }} ==Syntax== <syntaxhighlight lang="lua"> bool setTimeFrozen ( ) </syntaxhighlight> ===Returns=== Returns true if time is frozen, false otherwise. ==Example== <syntaxhighlight lang="lua"> addCommandHandler('freezetime', function() setTimeFrozen(not isTimeFrozen()) end) </syntaxhighlight> ==See Also== {...")
  • 20:40, 16 August 2024SetTimeFrozen (hist | edit) ‎[567 bytes]Prox (talk | contribs) (create page)
  • 00:48, 10 August 2024Client on Steam Deck Manual (hist | edit) ‎[4,821 bytes]Megadreams (talk | contribs) (Created page with "{{Note|This page is a Work In Progress.}} {{Note|Connecting a keyboard and mouse to your Steam Deck is recommended when following this guide.}} ==Prerequisites== * A Steam Deck with the default OS (SteamOS) installed * A copy of GTA San Andreas, either through Steam or copied over into your SteamOS * Multi Theft Auto installer (download latest Win10+ release [https://multitheftauto.com here]) {{Note|The content below is still being worked on.}}")
  • 13:49, 31 July 2024OnClientCoreCommand (hist | edit) ‎[657 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client event}} {{New feature/item|3.0161|1.6.0|22649| This event is triggered when a built-in client command is used, check Client Commands.}} ==Parameters== <syntaxhighlight lang="lua"> string command </syntaxhighlight> *'''command:''' The command that was executed. ==Example== This example outputs the name of the command used. <syntaxhighlight lang="lua"> addEventHandler("onClientCoreCommand", localPlayer, function(cmd) outputChatBox("Core command...")
  • 11:40, 31 July 2024GetVehicleEntryPoints (hist | edit) ‎[2,907 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22649| This function returns a table containing the positions to 4 possible entry points to a vehicle. This function can be used alongside setPedEnterVehicle to make a ped enter a specific seat by first moving the ped to a entry point retrieved through '''getVehicleEntryPoints''' and then using setPedEnterVehicle to make them enter. }} {{Note|This does not directly relate to the amount of doors a ve...")
  • 08:57, 31 July 2024ResetShakeCamera (hist | edit) ‎[595 bytes]Tracer (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22631| This function cancels the chaking effect caused by '''shakeCamera''' }} ==Syntax== <syntaxhighlight lang="lua"> bool resetShakeCamera ( ) </syntaxhighlight> ===Returns=== Always returns ''true''. ==Example== This example allows you to trigger huge camera shake effect near you and then cancels the effect after 5 seconds. <syntaxhighlight lang="lua"> addCommandHandler('doShake', function() sh...")
  • 09:48, 29 July 2024ListAllFiles (hist | edit) ‎[1,691 bytes]Xenius (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ This function lists all files and subdirectories within a given directory and its subdirectories. ==Syntax== <syntaxhighlight lang="lua">table listAllFiles ( string dirPath )</syntaxhighlight> ===Required Arguments=== * '''dirPath''': The string path of the directory to list files from. ===Returns=== Returns a table containing the paths of all files in the given directory and its subdirectories. ==Code== <syntaxhighlight lang="lua"> func...")
  • 17:27, 21 July 2024ShakeCamera (hist | edit) ‎[1,395 bytes]Srslyyyy (talk | contribs) (Add shakeCamera by Tracer (https://github.com/multitheftauto/mtasa-blue/pull/3585))
  • 18:54, 15 July 2024GetMarkerTargetArrowProperties (hist | edit) ‎[669 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} {{New feature/item|9.0161|1.6.0|22620|function returns the color, transparency and size for a checkpoint marker's target arrow.}} ==Syntax== <syntaxhighlight lang="lua"> int, int, int, int, int getMarkerTargetArrowProperties( marker theMarker ) </syntaxhighlight> ===Required Arguments=== *'''theMarker''': The marker that you wish to retrieve the color and size of. ===Returns=== Returns five ints corresponding to the amount o...")
  • 18:45, 15 July 2024SetMarkerTargetArrowProperties (hist | edit) ‎[1,104 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} This function changes the color and size of the checkpoint marker's target arrow. ==Syntax== <syntaxhighlight lang="lua">bool setMarkerTargetArrowProperties(element marker [, int r = 255, int g = 64, int b = 64, int a = 255, float size = markerSize * 0.625 ] )</syntaxhighlight> ===Required Arguments=== *'''theMarker:''' The marker that you wish to set the color of. *'''r:''' The amount of red in the final color (0 to 255). *'''g:...")
  • 13:52, 2 July 2024Default resources (hist | edit) ‎[6,186 bytes]Fernando187 (talk | contribs) (New)
  • 15:46, 30 June 2024ResetWorldProperty (hist | edit) ‎[619 bytes]Samr46 (talk | contribs) (Add resetWorldProperty)
  • 15:46, 30 June 2024GetWorldProperty (hist | edit) ‎[785 bytes]Samr46 (talk | contribs) (Add getWorldProperty)
  • 15:44, 30 June 2024SetWorldProperty (hist | edit) ‎[1,554 bytes]Samr46 (talk | contribs) (Add setWorldProperty)
  • 05:16, 30 June 2024SetVehicleWheelsRotation (hist | edit) ‎[1,431 bytes]Nurupo (talk | contribs) (Created page with "re")
  • 11:18, 29 June 2024Default resources - Contributing (hist | edit) ‎[328 bytes]Fernando187 (talk | contribs) (New)
  • 14:16, 22 June 2024EngineSetPoolCapacity (hist | edit) ‎[505 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|22471|This function changes the capacity of the provided pool.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineSetPoolCapacity( string pool, number capacity ) </syntaxhighlight> ===Required Arguments=== * '''pool''': Name of the pool * '''capacity ''': New size ===Returns=== '''true''' if the pool capacity was changed and '''false''' if not. Throws an error if the pool is invalid. {{Engine_pools}} ==S...")
  • 14:11, 22 June 2024EngineGetPoolCapacity (hist | edit) ‎[404 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|22471|This function returns the capacity of the provided pool.}} ==Syntax== <syntaxhighlight lang="lua"> number engineGetPoolCapacity( string pool ) </syntaxhighlight> ===Required Arguments=== * '''pool''': Name of the pool ===Returns=== The capacity of the provided pool as positive number {{Engine_pools}} ==See Also== {{Engine_functions}}")
  • 14:08, 22 June 2024EngineGetPoolUsedCapacity (hist | edit) ‎[418 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|22471|This function returns the used capacity of the provided pool.}} ==Syntax== <syntaxhighlight lang="lua"> number engineGetPoolUsedCapacity( string pool ) </syntaxhighlight> ===Required Arguments=== * '''pool''': Name of the pool ===Returns=== The used capacity of the provided pool as positive number {{Engine_pools}} ==See Also== {{Engine_functions}}")
  • 14:08, 22 June 2024EngineGetPoolDefaultCapacity (hist | edit) ‎[427 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|22471|This function returns the default capacity of the provided pool.}} ==Syntax== <syntaxhighlight lang="lua"> number engineGetPoolDefaultCapacity( string pool ) </syntaxhighlight> ===Required Arguments=== * '''pool''': Name of the pool ===Returns=== The default capacity of the provided pool as positive number {{Engine_pools}} ==See Also== {{Engine_functions}}")
  • 18:08, 21 June 2024PL/Filepath (hist | edit) ‎[1,882 bytes]FileEX (talk | contribs) (Translate)
  • 13:55, 11 June 2024FxCreateParticle (hist | edit) ‎[2,195 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Creates the given particles of the specified color. Can be useful for creating flares, toxic fumes, reward effects, etc. ==Syntax== <syntaxhighlight lang="lua"> bool fxCreateParticle(string particle, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float r, float g, float b, float a [, bool randomizeColors = false, int count = 1, float brightness = 1.0, float size = 0.3, bool randomSizes = false, float life = 1.0 ]) <...")
  • 13:06, 11 June 2024Particles (hist | edit) ‎[2,662 bytes]FileEX (talk | contribs) (Created page with "This page contains a list of particles that can be created by fxCreateParticle <div> <ul> <li style="display:inline-block;">frame|'''Particle:''' blood<br>'''Color:''' 59, 245, 146, 255<br>'''Count:''' 20</li> <li style="display:inline-block;">frame|'''Particle:''' boat_splash<br>'''Color:''' 92, 177, 237, 255<br>'''Count:''' 20</li> <li style="display:inline-block;">File:Prt_bubble.gif|frame|'''Particle:''' bubbl...")
  • 09:44, 9 June 2024GetVehicleIdleRespawnDelay (hist | edit) ‎[1,070 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Server function}} {{Added feature/item|1.6.1|1.6.0|22505|This function gets the time delay (in milliseconds) the vehicle will remain at its position while empty.}} ==Syntax== <syntaxhighlight lang="lua"> int getVehicleIdleRespawnDelay ( vehicle theVehicle ) </syntaxhighlight> {{OOP||vehicle:getIdleRespawnDelay|idleRespawnDelay|setVehicleIdleRespawnDelay}} ===Required Arguments=== *'''theVehicle''': The vehicle you wish to get the idle delay of. ==...")
  • 09:41, 9 June 2024GetVehicleRespawnDelay (hist | edit) ‎[1,041 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Server function}} This function gets the time delay (in milliseconds) the vehicle will remain wrecked before respawning. ==Syntax== <syntaxhighlight lang="lua"> int getVehicleRespawnDelay ( vehicle theVehicle ) </syntaxhighlight> {{OOP||vehicle:getRespawnDelay|respawnDelay|setVehicleRespawnDelay}} ===Required Arguments=== *'''theVehicle''': The vehicle you wish to get the respawn delay of. ==Returns== Returns the delay in milliseconds. ==Example=...")
  • 09:33, 9 June 2024IsVehicleRespawnable (hist | edit) ‎[979 bytes]Tracer (talk | contribs) (Created page with "{{Server function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22505|This function check if the vehicle is respawnable.}} ==Syntax== <syntaxhighlight lang="lua"> bool isVehicleRespawnable ( vehicle theVehicle ) </syntaxhighlight> {{OOP||vehicle:isRespawnable}} ===Required Arguments=== *'''theVehicle:''' The vehicle which you'd like to get respawn state of. ===Returns=== Returns three '''true''' if the vehicle is respawnable, '''false''' otherwise. ==Example==...")
  • 01:13, 8 June 2024EngineStreamingRestoreBufferSize (hist | edit) ‎[670 bytes]Nico834 (talk | contribs) (Filling in page data & structure)
  • 08:21, 6 June 2024String.repetition (hist | edit) ‎[943 bytes]Tracer (talk | contribs) (Moved string.repeat to string.repetition due to syntax issues)
  • 18:25, 3 June 2024Tasks Info (hist | edit) ‎[542 bytes]Tracer (talk | contribs) (Information about each ped task)
  • 14:03, 27 May 2024Legacy/dxDrawMaterialPrimitive3D (hist | edit) ‎[6,056 bytes]FileEX (talk | contribs) (Legacy version)
  • 13:33, 27 May 2024Legacy/dxDrawPrimitive3D (hist | edit) ‎[2,120 bytes]FileEX (talk | contribs) (Legacy version)
  • 13:31, 27 May 2024Legacy/dxDrawMaterialSectionLine3D (hist | edit) ‎[3,332 bytes]FileEX (talk | contribs) (Legacy version)
  • 13:27, 27 May 2024Legacy/dxDrawMaterialLine3D (hist | edit) ‎[2,811 bytes]FileEX (talk | contribs) (Legacy version)
  • 12:48, 27 May 2024Legacy/DxDrawLine3D (hist | edit) ‎[2,374 bytes]FileEX (talk | contribs) (Legacy versions) originally created as "DxDrawLine3D legacy"
  • 12:12, 26 May 2024PathIsDirectory (hist | edit) ‎[1,629 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{Added feature/item|1.6.1|1.6.0|22470|Checks if a specified path points to a directory.}} ==Syntax== <syntaxhighlight lang="lua"> table pathIsDirectory ( string path ) </syntaxhighlight> {{OOP||path:isDirectory}} ===Required Arguments=== *'''path:''' A string containing a path you want to check against ===Returns=== Returns '''true''' if the path points to a directory, '''false''' otherwise. ==Example==...")
  • 11:32, 26 May 2024PathIsFile (hist | edit) ‎[860 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{Added feature/item|1.6.1|1.6.0|22470|Checks if a specified path points to a file.}} ==Syntax== <syntaxhighlight lang="lua"> table pathIsFile ( string path ) </syntaxhighlight> {{OOP||path:isFile}} ===Required Arguments=== *'''path:''' A string containing a path you want to check against ===Returns=== Returns '''true''' if the path points to a file, '''false''' otherwise. ==Example== <section name="Share...")
  • 11:25, 26 May 2024String.startsWith (hist | edit) ‎[842 bytes]Tracer (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ This function checks if a string starts with other string. ==Syntax== <syntaxhighlight lang="lua"> bool string.startsWith ( string prefix ) </syntaxhighlight> ===Required Arguments=== * '''suffix''': Prefix you want to check your string against ===Returns=== Returns true if string starts with a prefix, false otherwise. ==Code== <section name="Shared script" class="both" show="true"> <syntaxhighlight lang="lua"> function string.startsWith...")
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