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  • {{Note| You can't add a map to a running resource.}} ...in, and 'path' is the path from the root directory of the resource to the file.
    1 KB (192 words) - 05:04, 11 August 2019
  • ...t tree. This could be used for loading an external map, or part of another map. *'''parent:''' The node you wish to be the parent of the new map data.
    1 KB (183 words) - 16:50, 20 January 2024
  • ...e element tree into XML. This is a format that can then be loaded as a map file. Each element represents a single XML node. ...resource's data to an [https://forum.mtasa.com/topic/126081-map-files map file] (untested)
    1 KB (143 words) - 23:19, 11 January 2023
  • This function retrieves the root element of a certain [[map]] in a specified [[resource]]. *'''theResource:''' the resource where the map is located
    2 KB (194 words) - 16:33, 1 January 2015
  • ...e an object's rotation while playing a map. The object can be from the map file or created in a script. In this example, I refer to an object in the map file with the ID "pirateship":
    2 KB (240 words) - 16:17, 13 February 2015
  • ...function are placed in the element tree with their parent as the 'dynamic' map element. ...es a "flag" element, named "blue", which will be at the resource's dynamic map.
    1 KB (182 words) - 19:52, 15 April 2021
  • ...ta item of the element (the <nowiki>id=".."</nowiki> attribute in the .map file), NOT the model ID, weapon ID or similiar.}} *'''id:''' The ID of the element as it appears in the XML file or as set by [[setElementID]].
    2 KB (220 words) - 14:41, 26 March 2017
  • [[File:Tre.png|frame|Element tree]] ...nt. This is directly related to the set of running [[resources]] and their map files' XML layout, although it can be changed at run-time by scripts.
    7 KB (1,039 words) - 08:12, 24 October 2022
  • <pageclass class="#3cc882" subcaption="File function"></pageclass> This function attempts to read a double (native type) from a file and return it. The amount of bytes read should be eight.
    3 KB (349 words) - 03:04, 23 January 2022
  • This function attempts to read a double (native type) from a file and return it. The amount of bytes read should be eight. double file:readDouble ()
    3 KB (343 words) - 23:42, 16 January 2022
  • [[File:Radar.jpg|256px|thumb|right|Map being draw on the screen]] This function allows you to get the world position from a clicked F11 map position.
    4 KB (567 words) - 05:38, 3 March 2023
  • The map manager is a resource included in the MTA DM server suite. It offers comman ...includes a web listing which auto updates and highlights the current mode/map combination.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • ==File functions== ==Map functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • ...t contains a collection of files - including script files, plus a ''meta'' file that describes how the resource should be loaded. A resource can be seen as * '''Resource''' - A zip file or folder containing a meta.xml file and a number of resource items. These are placed in the ''mods/deathmatch/r
    5 KB (782 words) - 21:37, 20 August 2021
  • If the .map file contains: ...or example: 'teamBase 3' would output 'Team Base 3: Factory' with the .map file below, even though it's no base.
    2 KB (268 words) - 03:29, 1 January 2015
  • [[File:Mtalogo.png|left|100px]]'''Willkommen im Multi Theft Auto Wiki.''' Hier fin ...un kannst, um uns bei der Verbesserung von MTA zu helfen]] - erstelle eine Map, einen Gamemode, hilf uns beim Dokumentieren von Skriptfunktionen, schreibe
    9 KB (1,201 words) - 22:19, 2 January 2022
  • [[File:Mtalogo.png|left|100px]]'''Willkommen im Multi Theft Auto Wiki.''' Hier fin ...un kannst, um uns bei der Verbesserung von MTA zu helfen]] - erstelle eine Map, einen Gamemode, hilf uns beim Dokumentieren von Skriptfunktionen, schreibe
    9 KB (1,213 words) - 22:18, 2 January 2022
  • This function is used to return an attribute of a node in a configuration file. ...on file and be used in all maps. Here's an example where the configuration file is an XML document:
    1 KB (198 words) - 14:50, 6 August 2016
  • ===Map Files=== Map files are basically XML documents with a .map extension. They define an environment to play one or more specific gamemode
    8 KB (1,232 words) - 17:39, 21 August 2012
  • [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]Welkom bij de <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    5 KB (700 words) - 16:39, 23 January 2022
  • ...tiple maps; also, people can create .map files for the gamemode with MTA's map editor, which is much more convenient than writing code. ...:Race. It allows user-made maps with lots of possibilities within the .map file. To alter spawnpoints, objects, etc., the user doesn't need to edit the gam
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ...i dei file che i tuoi script ([[IT/Risorsa|risorse]]) andranno scritti nel file ''meta.xml''. ...server che vuoi usare un'immagine nello script dovrai inserire il nome del file immagine nel meta.xml.<br />
    5 KB (758 words) - 00:45, 3 January 2022
  • ==File functions== ==Map functions==
    3 KB (332 words) - 16:18, 11 April 2021
  • ...layed lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also cons *'''soundPath:''' raw data or [[filepath]] to the sound file you want to play. ('''Note:''' Playing sound files from other resources req
    3 KB (451 words) - 16:34, 3 November 2023
  • ==File functions== ==Map functions==
    3 KB (358 words) - 12:59, 30 April 2024
  • [[File:Mtalogo.png||100px|link=https://wiki.multitheftauto.com/]] ...y [[How you can help|things you can do to help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write t
    8 KB (1,118 words) - 00:49, 27 May 2019
  • The ''meta.xml'' file presents MTA with a set of metadata, such as the resource's name, the scrip ** '''type:''' The type of this resource, that can be "gamemode", "script", "map" or "misc".
    11 KB (1,648 words) - 10:43, 31 October 2023
  • [[File:Mtalogo.png||100px|link=https://wiki.multitheftauto.com/]] ...y [[How you can help|things you can do to help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write t
    8 KB (1,130 words) - 20:31, 31 May 2022
  • ==File functions== ==Map functions==
    3 KB (344 words) - 11:15, 16 December 2020
  • [[File:Mtalogo.png|left|100px|link=https://wiki.multitheftauto.com/]]'''Welcome to ...y [[How you can help|things you can do to help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write t
    8 KB (1,146 words) - 20:22, 14 April 2018
  • [[File:Mtalogo.png|left|100px]]'''Vítejte na Multi Theft Auto Wiki!''' Na této w <div style="float:right; width: 32px;">[[File:Input-gaming.png‎]]</div>
    9 KB (1,399 words) - 21:12, 12 October 2022
  • ** '''type:''' A resource típusa, ami lehet "gamemode", "script", "map" vagy "misc". ...ntésre. ''(Note: cache=false files are started at the client first, so lua file load order might differ when mixing cache settings)''
    9 KB (1,382 words) - 20:22, 21 February 2021
  • ...f element you want a list of. This is the same as the tag name in the .map file, so this can be used with a custom element type if desired. Built in types With this map file:
    3 KB (400 words) - 03:29, 1 January 2015
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (473 words) - 22:19, 7 January 2022
  • ...et delle [[IT/Introduzione alle Risorse|risorse]] in esecuzione, e ai loro file delle mappe nel formato XML, anche se può essere cambiata a run-time dagli Tutti gli elementi che vengono creati all'interno di script o di file .map sono elementi secondari della risorsa a cui appartengono. Così, più eleme
    7 KB (988 words) - 09:57, 5 August 2011
  • This function replaces the given model ID with the model contained in a DFF file loaded by [[engineLoadDFF]]. This function supports [[vehicle|vehicles]], [ ...g this function on them. If you want to replace models in the original GTA map, use one of the [[EngineReplaceModel notes|methods shown here]].
    4 KB (582 words) - 21:45, 29 April 2024
  • '''*''' Pixels are just a string to Lua, so they can be saved to a file or even sent over the 'internet'. ...' - A few less bytes, still quite big for net transfers. Can be saved to a file and read by Photoshop and browsers etc.
    2 KB (366 words) - 14:22, 29 August 2023
  • ==File(Dosya) fonksiyonları== ==Map(Harita) fonksiyonları==
    3 KB (353 words) - 16:18, 11 April 2021
  • ...un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la risorsa dev'essere ca ...lla contenente un file [[IT/Meta.xml|meta.xml]] e un certo numero di altri file (''resource items''). Questa va posizionata nella cartella <syntaxhighlight
    4 KB (632 words) - 13:41, 2 July 2014
  • [[File:Mtalogo.png|left|100px|link=https://wiki.multitheftauto.com/index.php?title <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    9 KB (1,261 words) - 22:23, 3 May 2023
  • ...t is tartalmazhat, emelett a játékosok létrehozhatnak .map fájlokat az MTA map editorjában, amely sokkal kényelmesebb, mint a kódírás. ...mode" nyilvánvaló példája az MTA:Race. Ez sok lehetőséget tesz lehetővé a .map fájlon belül. A spawnpoint-ok, object-ek stb. módosításához nem kell
    9 KB (1,550 words) - 18:13, 18 November 2018
  • ...example, if there is an element of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it. ...f element you want a list of. This is the same as the tag name in the .map file, so this can be used with a custom element type if desired. Built in types
    6 KB (823 words) - 20:00, 14 October 2018
  • [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''Üdvözöll <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    8 KB (1,335 words) - 22:25, 2 January 2022
  • Consider the following map file:
    2 KB (196 words) - 13:51, 6 August 2016
  • .... Támogatja a MTA:Race mapokat, és az MTA:SA DM mapokat egyaránt, melyek a map editor-ban lettek lérehozva. ...ps/1.0/raceconv.zip batch converter], hogy az összes MTA:Race mapot MTA:SA map-ba konvertálja.
    10 KB (1,343 words) - 11:38, 5 November 2018
  • ...e per la stessa gamemode, o è anche possibile creare delle mappe grazie al map editor di MTA. ...è MTA:Race: permette ai giocatori di caricare mappe personalizzate(i file .map). Non c'è bisogno di modificare la gamemode stessa per cambiare gli spawnp
    10 KB (1,401 words) - 11:41, 11 June 2023
  • This example shows how to set the double-sidedness of an object in a map file. <map mod="deathmatch">
    1 KB (173 words) - 16:30, 6 August 2016
  • If you wanted to find the 'instructions' node in a map file like this: <map version="2.0">
    1 KB (185 words) - 16:14, 13 February 2015
  • * New map image in F11 * Added opacity keys to radar map and reduced its memory usage
    3 KB (300 words) - 07:47, 29 September 2014
  • [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''Vitajte na <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    8 KB (1,217 words) - 22:26, 2 January 2022
  • ==File (Arquivo)== ==Map (Mapa)==
    3 KB (436 words) - 00:36, 3 January 2022
  • By simply defining the element type in any map file entry, MTA automatically recognizes it as a custom one when it starts. Its ...s say we have an imaginary flag around the city created by an ordinary map file:
    5 KB (744 words) - 07:07, 4 November 2020
  • ...t [[mapmanager]] handles this automatically for gamemodes that utilise the map/gamemode system.''' [[File:GameType.png|thumb|Gamemode column that shows a server's game type.]]
    1 KB (188 words) - 14:18, 27 April 2020
  • ...有一个用于指定资源类型的 "type" 属性。以上代码中指定了该资源类型为 "gamemode"(游戏模式),其他可选的资源类型还有常规包含文件或 "map"(地图),后文将会详细解释。目前只需要知道游戏模式
    22 KB (618 words) - 06:22, 2 May 2020
  • ...tring with the skins in a variable. Normally you would read it from a .map file or something.
    1 KB (202 words) - 12:48, 20 February 2019
  • * Fixed map files are downloading very slow issue * Fixed timeouts on map change
    7 KB (886 words) - 09:40, 29 September 2014
  • [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''Witaj na po ...lp|rzeczy które możesz zrobić]], aby pomóc nam w rozwijaniu MTA - stworzyć mapę, tryb gry, pomóc w dokumentowaniu funkcji, napisać przykładowy kod, na
    11 KB (1,753 words) - 19:11, 27 March 2024
  • [[File:Tre.png|frame|Element tree]] Każdego elementu stworzonego w skrypcie lub w pliku .map elementem nadrzędnym będzie zasób z którego zostały stworzone. Więc,
    7 KB (992 words) - 14:28, 16 November 2021
  • [[File:Mtalogo.png||100px|link=https://wiki.multitheftauto.com/]] <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    10 KB (936 words) - 00:37, 13 August 2023
  • ** '''type:''' El tipo de ''resource'' (puede ser "gamemode", "script", "map" o "misc"). *'''<map />''' El mapa para gamemode, los posibles parámetros son:
    6 KB (870 words) - 17:38, 24 September 2016
  • EDF stands for ''Editor Definition File''. EDF's are XML files with an .edf extension that describe the custom elem ...ly use &lt;flag&gt; elements that contain flag positions and teams. When a map is loaded, the gamemode looks for any &lt;flag&gt; elements and installs fl
    15 KB (1,945 words) - 14:37, 24 October 2018
  • [[File:Tre.png|frame|Дерево элементов]]
    11 KB (258 words) - 15:12, 29 March 2018
  • [[File:Mtalogo.png||100px|link=https://wiki.multitheftauto.com/]] <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    9 KB (1,387 words) - 18:30, 15 March 2023
  • ...ir de nombreuses ''maps'' ; ainsi, les joueurs peuvent créer des fichiers .map pour leurs modes de jeu avec l'éditeur de ''maps'' de ''MTA'', ce qui en r ...A:Race. It allows usermade maps with lots of possibilities within the .map file. To alter spawnpoints, objects etc., the user doesn't need to edit the game
    10 KB (1,634 words) - 10:01, 23 December 2014
  • 单击 MTA 主菜单上的 "Map editor" 选项以启动地图编辑器。 * [[File:Crosshair.png‎]] 选择世界对象。
    15 KB (2,152 words) - 17:14, 23 January 2022
  • ...ly a folder or zip file that contains a collection of files, plus a "meta" file that describes to the server how the resource should be loaded and what fil ...omes with resources that you can optionally use in your gamemodes, such as map limits to keep playings within a playing area or death-pickups to create we
    22 KB (3,438 words) - 17:27, 9 March 2024
  • ...f .zip files, which are the packaged sample scripts shipped with MTA. Each file is a "resource", and they will all be unzipped and loaded by the server whe ...ot directory, which is the "myserver" folder in our case. So create a text file and name it "meta.xml", and open it with notepad.
    22 KB (3,205 words) - 05:39, 11 November 2013
  • ...tasa.com/viewtopic.php?t=15151 here]. This will revert your ''gta-sa.exe'' file back to v1.0. Note that it will not change any other files that were modifi ...de is complete (after Deathmatch). In the meantime, MTA:SA R1 comes with a map editor that allows you to create unique racing maps with in-game objects, r
    4 KB (639 words) - 10:48, 15 January 2012
  • [[File:Mtalogo.png|left|100px]]'''Bem vindo ao Wiki do Multi Theft Auto.''' Aqui v <div style="float:right; width: 32px;">[[File:Input-gaming.png|link=]]</div>
    12 KB (1,892 words) - 20:25, 25 April 2023
  • [[File:Tre.png|frame|Element tree]] Todos os elementos criados em scripts ou em arquivos .map são elementos filhos do recurso ao qual pertencem. Assim, a maioria dos el
    7 KB (1,141 words) - 19:16, 31 January 2022
  • ...word string and directly correspond to the element's attributes in the map file, unless changed via scripting. Element data is a good (but expensive) way t
    2 KB (261 words) - 16:38, 8 April 2024
  • ...onvert standard textures into DXT1/3/5 compressed .dds which should reduce file sizes. ...T1 compressed - Can take a fraction of a second longer to load (unless the file is already a DXT1 .dds). Uses 8 times less video memory than ARGB and '''ca
    5 KB (791 words) - 00:00, 4 February 2022
  • <div style="float:right; width: 32px;">[[File:Input-gaming.png‎]]</div>
    7 KB (611 words) - 22:21, 2 January 2022
  • [[File:Randomfoliage.jpeg|frame|right|A photo demonstrating ''randomfoliage'' enab **'''randomfoliage''' - toggle randomly generated foliage on the GTA:SA map (default: true)
    4 KB (412 words) - 17:40, 10 September 2023
  • [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''Bienvenue s ...nous aider]] : vous pouvez, en tant que joueur ou programmeur, créer une ''map'', un mode de jeu, des articles sur des fonctions, des exemples, des tutori
    10 KB (1,392 words) - 16:40, 23 January 2022
  • ...in the root folder of the resource which contains it at the center of the map, and proves that by default a sound enables panning by outputting the resul
    2 KB (247 words) - 14:29, 19 July 2018
  • ...in the root folder of the resource which contains it at the center of the map, and proves that by default a sound enables panning by outputting the resul
    2 KB (249 words) - 00:24, 18 August 2021
  • [[File:Mta-screen 2020-04-27 16-28-13.png|thumb|Radar Area on map]] [[File:Mta-screen 2020-04-27 16-28-38.png|thumb|Radar Area on minimap]]
    3 KB (404 words) - 08:57, 4 November 2020
  • Il '''map manager''' è una risorsa inclusa nel pacchetto server di MTA:SA DM e compr Più specificamente, il map manager memorizza la lista di tutte le gamemodes/mappe e ne gestisce il car
    14 KB (1,702 words) - 11:39, 11 June 2023
  • ...esource that wants to handle a flag being captured in a specific way - the map resource would (generally) not be aware of the way the flag is represented.
    5 KB (918 words) - 01:27, 19 February 2019
  • [[File:Tre.png|frame|Árbol de elementos (En inglés)]] Todos los elementos creados dentro de un script o desde un archivo .map son elementos hijos del resource al que pertenecen. Por esta razón, la may
    7 KB (1,151 words) - 12:02, 29 September 2014
  • MTA:SA map editörü ile oyun modlarınız için haritalar yaratabilirsiniz. Map editörü başlatmak için, MTA ana menüsündeki "Map Editor"e tıklayın.
    15 KB (2,517 words) - 23:11, 20 January 2021
  • With this, you can easily create moving objects in the MTA map-editor. Rotating objects, objects flying from place to place and even trigg Once you have downloaded the file, put it in the resources directory of your MTA-installation:
    8 KB (1,327 words) - 20:29, 3 May 2012
  • ...is necessary to add at least one administrator user to your configuration file. ...nd in the 'mods/deathmatch/[[Server_mtaserver.conf|'''mtaserver.conf''']]' file and can be opened by any regular text editor.
    14 KB (2,236 words) - 16:57, 23 January 2022
  • ** '''type:''' Le type de ressource, ça peut être "gamemode", "script", "map" ou "misc". *'''<map />''' La map pour le gamemode, les paramètres possibles sont:
    7 KB (1,053 words) - 19:10, 21 February 2021
  • [[File:Mtalogo.png|left|100px|link=https://wiki.multitheftauto.com/]]'''Ласка <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    14 KB (985 words) - 20:26, 23 April 2018
  • ...in the main file, put that in a function in the 2nd file and have the main file call a meaningfully named function so rather than seeing a useless ''7'' yo ...t will be the same, because Lua executes every instruction in every script file of a resource when it starts.
    8 KB (1,269 words) - 17:30, 2 August 2023
  • [[File:Mtalogo.png|left|100px|link=https://wiki.multitheftauto.com/wiki/RU/Main_Pa <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    11 KB (945 words) - 19:38, 4 May 2021
  • ...d2,ammo2;weaponId3,ammo3;..'. This is especially for data read from a .map file attribute.
    2 KB (343 words) - 16:59, 15 November 2023
  • ...s tutorial we will look at creating GUI keypads with combination codes for map-defined object gates. To begin, open up a clientside lua file (if you have been following the [[Introduction to Scripting GUI|GUI Scripti
    16 KB (2,326 words) - 12:03, 26 November 2018
  • ...s now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coord
    4 KB (633 words) - 17:41, 25 March 2024
  • ...rso da questo ma è quello del tuo amico. La 5° via che hai per estrarre il file tar nel tuo server è di estrarre usando questo comando '''tar -zxvf filena Iniziamo aprendo il file ''mtaserver.conf'', che si trova nella cartella <SERVER>/mods/deathmatch, u
    9 KB (1,351 words) - 16:55, 23 January 2022
  • [[File:Am3.jpg|thumb|Proof of concept.]] [[File:Gta3am01.jpg|thumb|GTA3:Alternative Multiplayer]]
    9 KB (1,504 words) - 12:36, 7 April 2018
  • ...middelen) zijn een groot belang voor MTA. Een resource is voornamelijk een map of zip bestand dat uit een collectie van bestanden bestaat, plus een meta b ...urces, wat een resource doet is het definiëren of het een gamemode is, een map, wat dan ook. MTA komt met resources dat je optioneel kan gebruiken in jouw
    21 KB (3,450 words) - 03:43, 10 March 2013
  • ...is necessary to add at least one administrator user to your configuration file. ...nd in the 'mods/deathmatch/[[Server_mtaserver.conf|'''mtaserver.conf''']]' file and can be opened by any regular text editor.
    16 KB (2,622 words) - 01:12, 3 January 2022
  • ...em with such as "libreadline.so.5: cannot open shared object file: No such file or directory.", it can be solved on 64 bit Debian Squeeze by doing this: ...lem with such as "libncursesw.so.5 cannot open shared object file: No such file or directory", it can be solved on 64 bit Debian Squeeze by doing this:
    7 KB (1,067 words) - 22:18, 23 April 2022
  • ...hoti hain. Aik resource main collection of files hoti hain, plus aik meta file hoti hai jo describe karti hai ke kese resource ko load kiye jai aur ye res ...h aata hai jo ap apne game mode meu chahain to use kar sakte hain, jese ke map limits jo players ko aik makhsoos area meu play karne ko force karte hain,
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ...ency. This is the same effect as using an ''include'' in your [[meta.xml]] file. *'''loadMaps:''' A boolean specifying if any .map files will be started with the resource.
    4 KB (500 words) - 21:26, 14 January 2020
  • * '''Resource item''' - A resource-ban lévő fájl, jelenleg ez lehet egy map, script, kép, stb. <file src="model.dff" />
    6 KB (942 words) - 18:43, 21 December 2018
  • Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen. Um den Map Editor zu starten, musst du nur auf den "Map Editor" Menüpunkt im MTA Hauptmenü klicken.
    15 KB (2,372 words) - 17:17, 23 January 2022
  • Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen. Um den Map Editor zu starten, musst du nur auf den "Map Editor" Menüpunkt im MTA Hauptmenü klicken.
    15 KB (2,375 words) - 17:18, 23 January 2022
  • [[File:Blip-New.png|thumb|example]] -- Create a radar blip in the middle of the map
    3 KB (503 words) - 15:04, 11 June 2023
  • * Arreglada descarga muy lenta de archivos map * Mejorada la estabilidad del map editor y añadidas nuevas caracteristicas
    7 KB (962 words) - 18:58, 21 February 2021
  • ...ichier contenu dans une ressource, qui peut être un script, une image, une map... <file src="model.dff" />
    6 KB (856 words) - 12:44, 19 May 2012
  • EDF significa ''Editor Definition File'' ou ''Arquivo de Definições do Editor''. Ele é um arquivo XML com a ext ...urar por qualquer elemento do tipo &lt;flag&gt; (bandeira) no seu arquivo .map, para por exemplo, criar um objeto no formato de uma bandeira e um colisor
    15 KB (1,994 words) - 00:04, 7 March 2020
  • image = [[File:Clientwelcome_nick.jpg|MTA 0.5 Client|center|230px]]| [[File:800px-Robber.jpg|Spawnscreen in Vice City at Robbers spawn|right|thumb|230p
    24 KB (3,169 words) - 12:05, 20 September 2023
  • ...f sight to be blocked by GTA's internally placed buildings, i.e. the world map. ...ass through''' objects that have (K) property enabled in "object.dat" data file. (i.e. Most dynamic objects like boxes or barrels)
    5 KB (695 words) - 06:06, 9 December 2021
  • Az MTA:SA map editor lehetővé teszi, hogy mapokat hozzon létre gamemode-ok számára. Az editor elindításához csak egyszerűen kattintson a "Map editor" menüpontra az MTA főmenüjében.
    16 KB (2,919 words) - 17:19, 23 January 2022
  • [[File:DxDrawImageOnElement.png|thumb|Example of how it should looks like.|284x230 ...f sight to be blocked by GTA's internally placed buildings, i.e. the world map.
    4 KB (593 words) - 16:18, 21 July 2023
  • *'''MTA:VC (either map) crashes when you try to get on a motorcycle as passenger when it has no dr *'''MTA:VC (either map): after exiting spectator mode, you may see a brief glimpse of Tommy fallin
    6 KB (1,116 words) - 18:44, 1 January 2017
  • EDF oznacza ''Editor Definition File'' - Są to pliki XML z rozszerzeniem .edf, które definiują niestandardowe ...andardowych elementów, a zamiast tego będzie trzeba ręcznie edytować plik .map w jakimś edytorze tekstowym.
    16 KB (2,169 words) - 17:10, 29 April 2023
  • *'''MTA:VC (either map) crashes when you try to get on a motorcycle as passenger when it has no dr *'''MTA:VC (either map): after exiting spectator mode, you may see a brief glimpse of Tommy fallin
    6 KB (1,115 words) - 20:15, 26 August 2016
  • **map ...yourself. For more advanced scripting, please check out the [[Map manager|Map Manager]].
    26 KB (2,258 words) - 00:57, 4 April 2022
  • ...f sight to be blocked by GTA's internally placed buildings, i.e. the world map. ...ass through''' objects that have (K) property enabled in "object.dat" data file. (i.e. Most dynamic objects like boxes or barrels)
    5 KB (813 words) - 06:49, 9 December 2021
  • * Melhor estabilidade e novas funcionaliades no Map Editor * Travamentos no map editor
    10 KB (1,356 words) - 09:49, 29 September 2014
  • PIMP is an EDF-based plug-in for the map-editor, with which you can easily add actions to markers. Teleports, handli Once you have downloaded the file, put it in the resources directory of your MTA-installation:
    18 KB (2,705 words) - 01:54, 7 April 2018
  • ...em with such as "libreadline.so.5: cannot open shared object file: No such file or directory.", it can be solved on 64 bit Debian Squeeze by doing this: ...lem with such as "libncursesw.so.5 cannot open shared object file: No such file or directory", it can be solved on 64 bit Debian Squeeze by doing this:
    8 KB (1,099 words) - 16:07, 21 July 2022
  • * Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current * Fixed chat messages not updating while a map download is in progress
    13 KB (1,667 words) - 08:55, 4 November 2017
  • [[File:Am3.jpg|thumb|Proof of concept.]] [[File:Gta3am01.jpg|thumb|Alternatywny multiplayer dla GTA 3]]
    14 KB (2,186 words) - 23:52, 24 March 2024
  • ...esource that wants to handle a flag being captured in a specific way - the map resource would (generally) not be aware of the way the flag is represented.
    10 KB (1,523 words) - 20:33, 21 February 2021
  • [[File:Classes,_Elements_and_Problem_children.png|500px|left|venn diagram]] ...imple example of creating a vehicle and moving it to the the centre of the map using vectors
    9 KB (1,385 words) - 05:52, 6 November 2023
  • * Caso o problema "libreadline.so.5: cannot open shared object file: No such file or directory." for apresentado, pode ser resolvido no Debian Squeeze 64 bit * Caso o problema "libncursesw.so.5 cannot open shared object file: No such file or directory" for apresentado, pode ser resolvido no Debian Squeeze 64 bit
    8 KB (1,254 words) - 16:55, 23 January 2022
  • <file src="model.dff" /> <file src="quitbutton.png" />
    5 KB (825 words) - 22:06, 20 August 2021
  • ...ti Theft Auto folder (under "[Main]"). Alternatively, try creating a blank file called "mtaclientwelcome.dat" in your MTA folder - this is probably only re *'''MTA:VC (either map) crashes when you try to get on a bike as passenger when it has no driver.
    14 KB (2,400 words) - 19:57, 21 February 2022
  • [[Resource:Editor#FAQ|Map editor FAQ/known issues can be found here.]] See also: [[Resource:Editor|Main article about Map Editor]]
    14 KB (2,321 words) - 21:51, 21 February 2021
  • ...me of the debugscript log file. If left blank, server won't be saving this file. --> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
    18 KB (2,477 words) - 20:36, 21 February 2021
  • ...f sight to be blocked by GTA's internally placed buildings, i.e. the world map. ...ass through''' objects that have (K) property enabled in "object.dat" data file. (i.e. Most dynamic objects like boxes or barrels)
    6 KB (815 words) - 14:00, 27 June 2020
  • ...r originated from the resource '''myResource''' and line two of the script file '''script.lua'''. The error message is very clear, we forgot the "then"! We ...me of the debugscript log file. If left blank, server won't be saving this file. -->
    18 KB (2,760 words) - 16:40, 15 April 2017
  • ...r originated from the resource '''myResource''' and line two of the script file '''script.lua'''. The error message is very clear, we forgot the "then"! We ...f the debugscript log file. If left blank, the server won't be saving this file. -->
    18 KB (2,815 words) - 08:56, 4 July 2022
  • image = [[File:Clientwelcome_nick.jpg|MTA 0.5 Client|center|230px]]| [[File:800px-Robber.jpg|Spawnscreen w Vice City na spawn przestępców|right|thumb
    26 KB (3,599 words) - 16:48, 29 April 2023
  • **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthalten. <syntaxhighlight lang="xml"><map src="Dateipfad und -name" /></syntaxhighlight>
    18 KB (2,335 words) - 13:37, 22 March 2020
  • * Tweaked logic of client resource file validation * Added map backups
    6 KB (739 words) - 19:41, 29 December 2022
  • ...fogjuk nézni a GUI keypad létrehozását egy kombinációs kód használatával a map által meghatározott kapu objecthez. Ennek a példának a céljából egy .map fájlt fogunk használni az objektum tárolásához.
    17 KB (2,724 words) - 20:58, 15 December 2018
  • EDF steht für ''Editor Definition File''. EDFs sind XML-Dateien mit einer .edf-Erweiterung, die die von einer Ress ...ei enthalten, die die von dieser Ressource verwendeten benutzerdefinierten Map-Elemente beschreibt.
    16 KB (1,959 words) - 14:18, 31 December 2022
  • **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthalten. <syntaxhighlight lang="xml"><map src="Dateipfad und -name" /></syntaxhighlight>
    18 KB (2,408 words) - 19:21, 6 March 2018
  • * [[Resource:Editor#FAQ|Map editor FAQ/known issues can be found here.]]<br> ...imilar archive tools, and inside there should be a gta_sa.exe. Place this file inside your installation directory. This is normally '''C:\Program Files\S
    16 KB (2,500 words) - 06:16, 10 January 2024
  • * '''libsparsehash-dev:''' содержит поддержку для Google hash-map '''(Так что вам не придется компилировать s
    13 KB (545 words) - 16:54, 23 January 2022
  • Para iniciar o editor, simplesmente clique no item "Map Editor" no menu principal do MTA. * [[File:Crosshair.png‎]] Seleciona um objeto.
    16 KB (2,562 words) - 13:55, 29 January 2022
  • * [[Resource:Editor#FAQ|Map editor FAQ/known issues can be found here.]]<br> ...imilar archive tools, and inside there should be a gta_sa.exe. Place this file inside your installation directory. This is normally '''C:\Program Files\S
    15 KB (2,456 words) - 08:43, 7 September 2019
  • ...f sight to be blocked by GTA's internally placed buildings, i.e. the world map. ...ass through''' objects that have (K) property enabled in "object.dat" data file. (i.e. Most dynamic objects like boxes or barrels)
    8 KB (1,061 words) - 14:44, 27 June 2020
  • * Add file integrity check for bassopus.dll (See commit [https://github.com/multitheft * Allow [[setSoundPosition]] to be used with file streams ([https://github.com/multitheftauto/mtasa-blue/pull/703 #703] by ''
    36 KB (4,820 words) - 20:23, 29 September 2021
  • [[File:Classes,_Elements_and_Problem_children.png|500px|left|venn diagram]] Szóval ez egy egyszerű példája egy jármű létrehozásának és a map közepére helyezésének a vektorok használatával
    10 KB (1,735 words) - 08:16, 27 February 2020
  • ...счастью, это необязательно: любой ресурс может содержать editor definition file, который опишет специфические элементы к
    19 KB (1,178 words) - 03:05, 1 April 2016
  • ...orking once again! We have also improved the detection of world objects in map editor (''editor_main'' resource), so you can select many more objects that * Fixed a typo in the sa.dat file ([https://github.com/multitheftauto/mtasa-blue/commit/eff97c8ad3e725691d182
    28 KB (3,414 words) - 19:46, 16 June 2023
  • File:Mtafileplanet.jpg|Fileplanet Frontpage. March, 2006 ...se also features a very easy to use map editor allowing anyone to create a map containing spawnpoints, checkpoints, objects and "pickups". The maps create
    20 KB (3,052 words) - 11:12, 1 May 2022
  • [[Resource:Editor#FAQ|Map editor FAQ/known issues can be found here.]]<br> ...fault. You can disable it by opening your [[coreconfig.xml]] configuration file located in the ''GTA San Andreas\MTA'' directory, and changing the value of
    15 KB (2,349 words) - 21:51, 21 February 2021
  • ...ble]] and [[setObjectBreakable]], also added support for the ''breakable'' map object attribute ([https://github.com/multitheftauto/mtasa-blue/compare/d70 :* Cleaned up ''CClientVehicle.cpp'' file ([https://github.com/multitheftauto/mtasa-blue/commit/8b806be300c94bd15f1fa
    68 KB (10,156 words) - 00:00, 14 May 2024
  • ...ple so that it would only kick when they approach a loop, or are playing a map sensitive to this abuse. Because you'll have to tread carefully, since Frap ...Adding one or more of the above lines excludes files from validation. The file names that can be used are:
    20 KB (3,156 words) - 19:38, 20 March 2022
  • ...ormación, mira la sección de comandos en la documentation sobre [[Resource:Map manager|mapmanager]]. # No te asustes si ves un warning regarding the parsing of the settings.xml file. Esto sucede porque la instalación tu servidor está limpia y sin uso.
    13 KB (2,080 words) - 17:01, 23 January 2022
  • * [[PL/Resource:Editor#FAQ|Edytor Map FAQ/Znane problemy można znaleźć tutaj.]]<br> ...Settings should get saved. Alternatively, try removing the coreconfig.xml file, then configure it and quit the game.
    16 KB (2,486 words) - 08:44, 7 September 2019
  • Ez a file az összes '''kliensoldali''' script hibákat naplózza. Ez alapértelmezet ...er kordinátájaként lettek használva. Feltételezve, hogy kiolvassa ezeket a map fájlból, most már össze tudja hasonlítani a debug kiírást a kívánt
    20 KB (3,265 words) - 20:25, 21 February 2021
  • * O parâmetro '''client-file''' ... Dê uma lida na sessão de comandos para o [[Resource:Map manager|mapmanager (em Inglês)]] para mais informações:
    19 KB (3,076 words) - 20:07, 6 January 2023