TakePlayerMoney: Difference between revisions
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<syntaxhighlight lang="lua">bool takePlayerMoney ( player thePlayer, int amount )</syntaxhighlight> | <syntaxhighlight lang="lua">bool takePlayerMoney ( player thePlayer, int amount )</syntaxhighlight> | ||
===Required Arguments=== | ====Required Arguments==== | ||
*'''thePlayer:''' the [[player]] you are taking the money from. | *'''thePlayer:''' the [[player]] you are taking the money from. | ||
*'''amount:''' an integer number specifying the amount of money to take from the player. | *'''amount:''' an integer number specifying the amount of money to take from the player. |
Revision as of 09:34, 23 September 2007
This function subtracts money from a player's current money amount.
Syntax
bool takePlayerMoney ( player thePlayer, int amount )
Required Arguments
- thePlayer: the player you are taking the money from.
- amount: an integer number specifying the amount of money to take from the player.
Returns
Returns true if the money was taken, or false if invalid parameters were passed.
Example
This example takes money from a player when he types "takecash number" in the console.
function takeCash ( thePlayer, command, amount ) -- when the takecash command is called takePlayerMoney ( thePlayer, tonumber(amount) ) -- take the amount of money from the player end addCommandHandler ( "takecash", takeCash ) -- add a handler function for the command "takecash"
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState