WarpPlayerIntoVehicle
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function is used to warp or force a player into a vehicle. There are no animations involved when this happens.
Syntax
bool warpPlayerIntoVehicle ( player thePlayer, vehicle theVehicle, [ int seat=0 ] )
Required Arguments
- thePlayer: The player which you wish to force inside the vehicle
- theVehicle: The vehicle you wish to force the player into
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- seat: An integer representing the seat ID. 0 represents the driver, any higher represent passenger seats.
Returns
Returns true if the operation is successful, false otherwise.
Example
This example creates a vehicle and warps a player inside immediately
function createstartvehicles ( playerSource, commandName, car, x, y, z ) -- the function allows specification of your car, and the position local racevehicle = createVehicle ( car, x, y, z ) -- create a vehicle at the position specified by the startrace command warpPlayerIntoVehicle ( playerSource, racevehicle ) -- warp them straight into the vehicle end addCommandHandler ( "startrace", createstartvehicles ) -- add a command to start race
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState