DxGetStatus

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Revision as of 23:17, 26 September 2012 by Ccw (talk | contribs)
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This function gets information about various internal datum

Syntax

table dxGetStatus ()

Returns

Returns a table with the following entries:

  • TestMode : The current dx test mode. See dxSetTestMode.
  • VideoCardName : The name of the graphics card.
  • VideoCardRAM : The installed memory in MB of the graphics card.
  • VideoCardPSVersion : The maximum pixel shader version of the graphics card.
  • VideoMemoryFreeForMTA : The amount of memory in MB available for MTA to use. When this gets to zero, guiCreateFont, dxCreateFont and dxCreateRenderTarget will fail.
  • VideoMemoryUsedByFonts : The amount of graphic memory in MB used by custom fonts.
  • VideoMemoryUsedByTextures : The amount of graphic memory in MB used by textures.
  • VideoMemoryUsedByRenderTargets : The amount of graphic memory in MB used by render targets.
  • SettingWindowed : The windowed setting. (true/false)
  • SettingFXQuality : The FX Quality. (0-3)
  • SettingDrawDistance : The draw distance setting. (0-100)
  • SettingVolumetricShadows : The volumetric shadows setting. (true/false)
  • SettingStreamingVideoMemoryForGTA : The usable graphics memory setting. (64-256)
  • AllowScreenUpload : The allows screen uploads setting. (true/false)
ADDED/UPDATED IN VERSION 1.3.2 r4715:
  • DepthBufferFormat: The format of the shader readable depth buffer, or 'unknown' if not available

Example

addCommandHandler("getinfo",function()
    local info=dxGetStatus()
    for k,v in pairs(info) do
        outputChatBox(k.." : "..tostring(v),root,255,0,0,true)
    end
end)

See Also