OnPlayerLogin: Difference between revisions

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This example just outputs to the player console that a player in one account logged into an another account:
This example just outputs to the player console that a player in one account logged into an another account:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- TBA
local root = getRootElement()
 
addEventHandler("onPlayerLogin", root,
  function()
    outputChatBox(getPlayerName(source).." has logged in!", root)
  end
)
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Player events}}
{{See also/Server event|Player events}}

Revision as of 16:31, 4 April 2009

This event is triggered when a player logs into their account in-game.

Parameters

account thePreviousAccount, account theCurrentAccount, bool autoLogin
  • thePreviousAccount: The account the player was logged into before
  • theCurrentAccount: The account the player logged into just now
  • autoLogin: Whether this login was a result of an autologin

Source

The source of this event is the player element that just logged in.

Example

This example just outputs to the player console that a player in one account logged into an another account:

local root = getRootElement()

addEventHandler("onPlayerLogin", root,
  function()
    outputChatBox(getPlayerName(source).." has logged in!", root)
  end
)

See Also

Player events


Event functions