OnPlayerTarget: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.


__NOTOC__
==Parameters==
This event is blahblah and is used for blahblah.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onPlayerTarget ( element targetedElement )   
element targettedElement
</syntaxhighlight>  
</syntaxhighlight>  
*'''targettedElement''': the [[element]] the [[player]] is targetting. ''false'' if no element is being targetted anymore.
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that is targetting the element.


==Example==  
==Example==  
This example does...
<section class="server" name="Example 1 (Server)" show="true">
This example destroys a haystack when a player targets it.''' It only works with elements created by MTA. '''
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
 
blabhalbalhb --abababa
addEventHandler ("onPlayerTarget", root,
--This line does this...
    function(targetElem)
mooo
        if (isElement(targetElem)) and (getElementType(targetElem)=="object") and (getElementModel(targetElem)==3374) then
            destroyElement (targetElem)
        end
    end
)
</syntaxhighlight>
</syntaxhighlight>
</section>
{{See also/Server event|Player events}}

Latest revision as of 03:02, 27 September 2018

This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.

Parameters

element targettedElement
  • targettedElement: the element the player is targetting. false if no element is being targetted anymore.

Source

The source of this event is the player that is targetting the element.

Example

Click to collapse [-]
Example 1 (Server)

This example destroys a haystack when a player targets it. It only works with elements created by MTA.


addEventHandler ("onPlayerTarget", root, 
    function(targetElem)
        if (isElement(targetElem)) and (getElementType(targetElem)=="object") and (getElementModel(targetElem)==3374) then
            destroyElement (targetElem)
        end
    end
)

See Also

Player events


Event functions

Shared