OnPlayerTarget: Difference between revisions

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==See Also==
{{See also/Server event|Player events}}
===Player events===
{{Player_events}}
===Event functions===
{{Event functions}}

Latest revision as of 03:02, 27 September 2018

This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.

Parameters

element targettedElement
  • targettedElement: the element the player is targetting. false if no element is being targetted anymore.

Source

The source of this event is the player that is targetting the element.

Example

Click to collapse [-]
Example 1 (Server)

This example destroys a haystack when a player targets it. It only works with elements created by MTA.


addEventHandler ("onPlayerTarget", root, 
    function(targetElem)
        if (isElement(targetElem)) and (getElementType(targetElem)=="object") and (getElementModel(targetElem)==3374) then
            destroyElement (targetElem)
        end
    end
)

See Also

Player events


Event functions