OnPlayerTarget

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Revision as of 22:53, 19 February 2010 by Samgreen (talk | contribs)
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This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.

Parameters

element targettedElement
  • targettedElement: The element the player is targetting. false if no element is being targetted anymore.

Source

The source of this event is the player that is targetting the element.

Example

Click to collapse [-]
Server

This example destroys a haystack when a player targets it

function onPlayerTarget ( targetElem )
    -- if the targeted object is a haystack (an object with model ID 3374) remove it from the game
    if getElementType ( targetElem ) == "object" and getElementModel ( targetElem ) == 3374 then
        destroyElement ( targetElem )
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTarget )    -- add above function as handler for targeting event


See Also

Player events


Event functions