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- {{Note|El '''player''' quien clickeo el elemento siempre será [[localPlayer]].}} {{Note|Si usted desea saber más sobre triggers... Mire [[addEventHandler]]}}349 bytes (44 words) - 18:03, 10 July 2022
- {{Note|Moved to https://github.com/multitheftauto/mtasa-blue/wiki/CAccountPassword84 bytes (10 words) - 19:35, 19 May 2019
- {{Note|Wielokrotne łączenie i rozłączanie może mieć wpływ na wydajność se {{Note|Jeśli używasz MySQL 8 lub nowszego, dodaj tą linię do mysqld.cnf '''<no601 bytes (90 words) - 15:16, 6 December 2020
- * '''"container_drag"''' // drag container cursor (note: not in use) * '''"segment_moving"''' // segment moving cursor (note: not in use)1 KB (153 words) - 17:16, 21 November 2018
- {{Note|The function will return ''false'' server-side if far clip distance has not {{Note|Default far clip distance value is 800.}}739 bytes (89 words) - 14:07, 6 January 2022
- {{Note|Please note the loading order that is used in the examples as other orders can cause co {{Note|Collision libraries (.col files containing multiple collision models) are n1 KB (182 words) - 21:35, 29 April 2024
- {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o2 KB (240 words) - 14:15, 16 February 2021
- ==Note==1 KB (215 words) - 17:16, 21 November 2018
- {{Note|The function will not reset far clip distance client-side, unless it is rel {{Note|The function will reset the far clip distance to ''false'' server-side, as878 bytes (103 words) - 13:14, 3 August 2014
- {{Note|This event works only with weapons which have enabled bullet sync.}} ...which was hit by a shot. Currently this can be only another [[player]]. '''Note: hitElement could be incorrect and should not be relied upon.'''1 KB (183 words) - 03:03, 27 September 2018
- {{Note|Using attachElements with the camera and the main player can interfere with {{Note|Using setElementPosition/Rotation/Matrix on the camera element will automat914 bytes (107 words) - 21:57, 9 October 2020
- The event is triggered when the whitelist has changed. Note that this event is only triggered if the request window was confirmed by ac {{Note|Attaching the event to a webbrowser won't work. Attach it to the root eleme1,017 bytes (120 words) - 19:24, 19 September 2018
- {{Important Note|The client-side version of this function can only be used on client-created {{Note|This function does not change when an element will be destroyed - Elements2 KB (316 words) - 13:51, 6 August 2016
- {{Note| Returns an integer between '''25''' and '''32767''' (refer to the note above) of the maximum FPS that players can run their game at.1 KB (141 words) - 22:03, 22 May 2023
- __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col {{Note|Collision libraries (.col files containing multiple collision models) are n1 KB (216 words) - 15:02, 1 May 2024
- {{Note| attachElements استخدام هذا الفنكشن مع الكاميرا {{Note| [[setCameraTarget]] سوف يمسح اوتوماتيكياً هدف setEle1 KB (45 words) - 19:56, 1 March 2017
- {{Note|Vehicles that are collisionless and have a driver will cause bugs.}} {{Note|Enabling a players collisions when they're inside a vehicle will cause bugs2 KB (214 words) - 16:27, 20 January 2020
- {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m2 KB (229 words) - 15:27, 26 August 2018
- {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m2 KB (230 words) - 09:23, 10 October 2020
- {{Important Note|You can not use this function to draw vehicles and ped}} {{Important Note|This function doesn't obey any streaming limits, you can draw as many model2 KB (219 words) - 03:08, 17 October 2023
- ==Note==2 KB (230 words) - 14:30, 20 May 2018
- {{Important Note|To reset the application ID, please use [[resetDiscordRichPresenceData]]}} {{Important Note|In order for the function to work correctly, the user must have their activ1 KB (162 words) - 18:39, 24 October 2023
- ==Note==2 KB (235 words) - 13:39, 20 January 2018
- ==Note:==1 KB (158 words) - 19:28, 21 February 2021
- ...r: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''': This event should only be used as a low-level function for advanced us __NOTOC__ {{Note|This event triggers inconsistently (https://github.com/multitheftauto/mtasa1 KB (184 words) - 23:35, 19 July 2023
- {{Important Note|This event should only be used as a low-level function for advanced users. __NOTOC__ {{Note|This event triggers inconsistently (https://github.com/multitheftauto/mtasa1 KB (172 words) - 23:35, 19 July 2023
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl {{Note|For the party size to be displayed, the state must be set [[setDiscordRichP1 KB (149 words) - 18:35, 24 October 2023
- ...ments already existing at that location until they first move. Please also note that before 1.0.3, this did not function correctly when moving a colshape. Please note that this function doesn't verify whether element is in the same dimension2 KB (258 words) - 12:06, 10 October 2018
- ==Note==2 KB (289 words) - 06:29, 30 April 2022
- {{Note|MTA won't show any tray notifications if the MTA window is focused, because {{Note|You can only show a tray notification every 30 seconds.}}2 KB (248 words) - 12:12, 30 December 2022
- {{Note|Before using this function you need to setup an initial value of element da {{Note|Calling [[removeElementData]] or [[setElementData]] with other sync mode wi1 KB (181 words) - 10:25, 18 March 2023
- {{Important Note|Use [[decodeString]] instead, because teaEncode inflates the file size by a {{Important Note|teaDecode cannot handle binary data.}}2 KB (198 words) - 15:07, 16 September 2018
- This function returns the number of children an element has. Note that only the direct children are counted and not elements that are further Note that this does not only count spawnpoint elements, but all child elements.2 KB (213 words) - 03:29, 1 January 2015
- {{Note|unbindKey will only work on binds that were added by the same resource}} {{Note|unbindKey on the server may return ''true'' on failure}}4 KB (551 words) - 17:42, 29 July 2021
- {{Note|DGS elements are always destroyed when the resource that created them is st {{Note|dgsSetParent only works with DGS elements.}}1 KB (176 words) - 18:39, 16 April 2021
- ''Note: does not include small ID lists related to specific functions or IDs creat *[[Weather]] ''Note: blended weather allows for many more undocumented effects''1 KB (183 words) - 07:20, 1 January 2022
- {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o3 KB (392 words) - 14:16, 16 February 2021
- {{Note|Ta funkcja nie zadziała jeśli element jest zniszczony - Elementy DGS są {{Note|dgsSetParent działa tylko na elementy DGS.}}1 KB (168 words) - 22:02, 28 July 2019
- ...f it's archived by using the object oriented method. '''(It's important to note that you need to enable OOP in meta.xml to use this)''' ...it's archived by using the object oriented variable. '''(It's important to note that you need to enable OOP in meta.xml to use this)'''2 KB (214 words) - 03:13, 12 August 2023
- __NOTOC__{{Note|Please note the loading order that is used in the examples as other orders can cause co1 KB (212 words) - 21:37, 29 April 2024
- '''Note:''' To prevent infinite loops, debug messages that occur inside the functio **'''Note:''' may return [[nil]] when the source could not be found.2 KB (312 words) - 21:19, 9 October 2018
- This function can be used to join a channel. Note that a delay of 2-3 seconds should be used before calling this function ins '''Note:''' Does not return ''true'' if ircbot successfully joined or ''false'' if1 KB (195 words) - 18:18, 13 August 2009
- :warning: '''Note''': If you don’t follow this requirement before require the SDK, composer === Note for Python ===3 KB (396 words) - 12:09, 19 April 2020
- {{Note|These sounds can be disabled with [[setWorldSoundEnabled]] so if these soun {{Note|These sounds don't work when [[fadeCamera]] has been used to make the scree2 KB (232 words) - 22:58, 18 August 2021
- '''Note:''' You can use the function [[gettok]] to retrieve a single token from the {{note|Unicode characters work but when combined with others do not. E.g: #split("2 KB (343 words) - 16:59, 15 November 2023
- __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col1 KB (232 words) - 15:03, 1 May 2024
- '''Note:''' The maximum number of simultanuous connections is 5. There is no limit '''Note:''' Does not return ''true'' if ircbot was successfully connected or ''fals1 KB (204 words) - 16:45, 11 February 2015
- {{Note|This event will not trigger when [[onDgsMouseClick]] is cancelled.}} ...ate:''' The state of the mouse button. Can be ''down'' or ''up''. ( Please note that '''both''' ''up'' and ''down'' state are supported! )1 KB (203 words) - 11:48, 12 February 2021
- '''This article concerns the note left in [[attachElements]].''' ...local mainRot = { 0, 0, 90 } -- Two rotations are zero. See note in attachRotationAdjusted3 KB (398 words) - 01:07, 10 April 2011
- {{Note|This event will not trigger when [[onDgsMousePreClick]] is cancelled.}} ...ate:''' The state of the mouse button. Can be ''down'' or ''up''. ( Please note that '''both''' ''up'' and ''down'' state are supported! )1 KB (207 words) - 14:19, 16 February 2021
- ...roup will have the permissions specified on the "Default" acl name list. ''Note: You will notice this group is special, in that it includes every user and ...er down the ACL and you will see the '''<acl name="Default" />''' listing. Note I have trimmed this list dramatically due to its length.4 KB (582 words) - 15:08, 11 June 2023
- {{Note|This event does not work correctly pre 1.3.1-9-04627 {{Note|This event is triggered ahead of a sound beat the number passed is the play2 KB (207 words) - 14:13, 28 August 2023
- {{Note|The '''player''' who clicked the gui-element is always the [[localPlayer]]. ...'' if the mouse button was pushed, or ''up'' if it was released. '''Please note currently only the ''up'' state is supported.'''2 KB (337 words) - 16:40, 19 October 2022
- -- Note: The following values are not scaled. See second example for how to scale i Note: offsetY is 0.6 KB (656 words) - 22:13, 28 February 2021
- {{note| Don't forget to give admin rights to the resource, in which you are using *'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for the kick wi2 KB (220 words) - 00:17, 7 March 2021
- {{Note|The resource using this function needs access to ''function.refreshResource '''Note:''' Checking for changes in all resources can result in lag for a short per2 KB (227 words) - 22:04, 17 May 2021
- <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writin Note = DGSElement:setAlpha|2 KB (225 words) - 15:14, 12 March 2023
- {{Note|This event is '''ONLY''' for custom weapons that were created with [[create {{Note|This event is only triggered for custom weapons that are streamed in}}2 KB (233 words) - 17:30, 12 April 2019
- {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o3 KB (354 words) - 14:41, 18 February 2021
- '''Note:''' To prevent infinite loops, debug messages that occur inside the functio **'''Note:''' May return [[nil]] when the source could not be found2 KB (358 words) - 11:22, 11 April 2021
- {{Note|This event is only for custom weapons that were created with [[createWeapon {{Note|This event is only triggered for custom weapons that are streamed in}}2 KB (234 words) - 11:06, 11 October 2018
- {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o3 KB (354 words) - 14:42, 18 February 2021
- Note that most vehicles don't need more than two colors. You can specify a veh1 KB (180 words) - 14:02, 6 May 2009
- {{Note|You should avoid triggering events on the [[root element]] unless you reall {{Note|See [[Event_Source_Element|Event Source Element]] for a descriptive visuali3 KB (411 words) - 19:35, 8 April 2024
- {{Note | This event only triggers from fullscreen minimize. [[onClientRestore]] ca617 bytes (71 words) - 11:55, 3 January 2020
- {{Important Note|This function should only be used as a low-level function for advanced user ( '''note:''' use setPlayerVoiceMuted function if you are using the voice resource mo2 KB (249 words) - 23:09, 28 October 2019
- {{Note|This function only works in development mode.}}686 bytes (70 words) - 17:28, 28 September 2021
- ...amName''': The name of the stream. Note that this isn't the filename. Also note that this isn't always provided2 KB (228 words) - 23:56, 20 November 2018
- '''Note''': Like all GUI functions, these are only available client side481 bytes (75 words) - 19:10, 14 April 2021
- {{Note|Availiable only in custom fork of mta. see https://github.com/multitheftaut631 bytes (65 words) - 11:55, 18 September 2020
- __NOTOC__{{Important Note|You '''MUST''' use the standard ''module.key'' naming for your keys, as sho ...value:''' The value you wish to store. Set to false to remove the data. '''NOTE:''' you cannot store tables as values, but you can use [[toJSON]] strings.3 KB (413 words) - 10:41, 30 January 2022
- {{Note|The event will not be triggered if the message can be processed by an exist :'''NOTE:''' this script is for example purposes only. This can be done in a more ef2 KB (259 words) - 02:55, 27 September 2018
- {{Note|Using '''passwordHash''' is the recommended way of storing passwords.}} *'''hash:''' A supported hash (see [[passwordHash]]). <span style="color:red">Note that only the prefix ''$2y$'' is supported for type bcrypt (older prefixes2 KB (253 words) - 11:29, 5 August 2021
- ''Note: To see a complete list of what each level does, refer to GTASA's weapon.da ''Note that the levels only change to the skill 'Gangster'''3 KB (403 words) - 21:03, 6 June 2022
- ===Note===3 KB (366 words) - 14:27, 15 April 2013
- {{Note| Essa função não funciona com arquivos WAV remotos.}} {{Note|Se nenhuma informação estiver associada à um metadado, ele não será in2 KB (227 words) - 20:09, 1 April 2023
- {{Note|1=Client side [[IsPedInVehicle]] only returns ''true'' if the ped is physic {{Note|1=Server side [[IsPedInVehicle]] returns whether the ped is entering, insid2 KB (264 words) - 20:49, 11 April 2021
- {{Note|Enabling development mode on the server side does '''not enable''' it on th It is important to note that this example has to be in a client side script. Otherwise, the executi2 KB (253 words) - 14:48, 30 April 2024
- {{Note|This function only works on synced peds and vehicles (ie. created serversid {{Note|This function only works within the following limits:4 KB (556 words) - 19:22, 30 September 2021
- {{note|Before release '''1.5.8 r20716''' this must be "ped". After release '''1.5. {{note|Vehicle unique features may be unsupported, see [https://github.com/multith3 KB (445 words) - 20:02, 7 February 2024
- This event is triggered when a [[resource]] is started. Please note that this is '''not''' triggered the same time as the serverside event [[on1 KB (177 words) - 20:22, 19 February 2010
- {{Note|This event can not be cancelled.}}665 bytes (80 words) - 21:15, 12 August 2023
- '''Note 1:''' The escape key can only be cancelled once. If a user presses the esca '''Note 2:''' The event is only cancellable when the key is being pressed, not when2 KB (289 words) - 19:31, 19 March 2024
- {{Important Note|Due to technical limitations (partly of json-c) the stringified keys will b <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writin2 KB (245 words) - 11:47, 4 July 2022
- __NOTOC__{{Important Note|You '''MUST''' use the standard ''module.key'' naming for your keys, as sho ...unt of money a player has is made persistent by storing it in his account. Note the code uses "piraterpg.money" as key instead of just "money", as the play2 KB (254 words) - 20:05, 11 April 2021
- {{Note|Esses efeitos sonoros podem ser desabilitados utilizando a função [[setWo {{Note|Esses efeitos sonoros não funcionarão com a camera apagada (quando você2 KB (257 words) - 22:57, 18 August 2021
- {{Note|To prevent memory leaks, ensure each call to [[xmlCreateFile]] has a matchi :Note that if a different resource than default is being accessed, the caller res2 KB (297 words) - 15:53, 27 March 2018
- ...se many different commands, affecting the players using the server. Please note that only console commands can be used, and that some commands can not be u674 bytes (102 words) - 10:45, 15 April 2021
- __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col2 KB (306 words) - 15:03, 1 May 2024
- {{Note|Calling loadBrowserURL right after [[createBrowser]] will not work normally821 bytes (102 words) - 11:01, 4 July 2020
- {{note| Don't forget to give admin rights to the resource, in which you are using {{Note|The password will always be encrypted with '''sha256''', other types are no2 KB (322 words) - 15:48, 12 April 2021
- {{Note|The function will reset the fog render distance to ''false'' server-side, a750 bytes (84 words) - 13:17, 3 August 2014
- This event is triggered when the local player enters text in the console. Note that, if you want to add custom console commands, it is easier to use the [735 bytes (93 words) - 15:44, 27 February 2021
- {{Note|This function only works in development mode.}}745 bytes (84 words) - 17:29, 28 September 2021
- {{Note|Avoid calling setPedLookAt every frame as this can cause bugs like being in {{Important Note|For remote players, you have to use [https://wiki.multitheftauto.com/wiki/S2 KB (309 words) - 18:59, 30 January 2022
- Note that after a timer has completed all its iterations, it is destroyed and an602 bytes (95 words) - 11:33, 11 June 2023
- Note that the collision reported by this event doesn't always damage the vehicle {{Note|This event is only triggered for vehicles that are streamed in}}4 KB (540 words) - 10:35, 30 January 2022
- {{Note|You can't use enter_exit or enter_passenger on a ped. Please use [[setPedEn {{Note|To make a ped crouch, set the control to ''true'' and reset to ''false'' af2 KB (303 words) - 09:13, 3 August 2023
- {{Note|The function will return ''false'' server-side if fog distance has not been734 bytes (90 words) - 13:13, 3 August 2014
- {{Important Note| '''Note: There is no encryption parameter in this function, because xmlDeleteData w4 KB (546 words) - 16:36, 13 September 2019